[solved] help me! - kururu - 01-23-2009
i'm not a good DC-er at ball attack so i don't know what is the problem with this one:
head: data\zero_nightmare\zeron_f.bmp
small: data\zero_nightmare\zeron_s.bmp
file(0-20): data\zero_nightmare\zeron_0.bmp w: 58 h: 57 row: 7 col: 3
file(21-68): data\zero_nightmare\zeron_1.bmp w: 115 h: 74 row: 8 col: 6
file(69-72): data\zero_nightmare\zeron_2.bmp w: 45 h: 50 row: 4 col: 1
file(73-79): data\zero_nightmare\zeron_3.bmp w: 42 h: 184 row: 7 col: 1
file(80-91): data\zero_nightmare\zeron_4.bmp w: 115 h: 149 row: 6 col: 2
file(92-98): data\zero_nightmare\zeron_5.bmp w: 79 h: 100 row: 6 col: 1
file(99-105): data\zero_nightmare\zeron_6.bmp w: 115 H: 73 row: 7 col: 1
hit_Fj: 318
<frame> 318 Ex-slash
pic: 99 state: 3 wait: 30 next: 319 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0 mp: 70
wpoint:
kind: 1 x: 21 y: 25 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 36 y: 41 w: 0 h: 0
bdy_end:
<frame_end>
<frame> 319 Ex-slash
pic: 100 state: 3 wait: 2 next: 320 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\zero_nightmare\x_zero3.wav
wpoint:
kind: 1 x: 62 y: 22 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 45 y: 24 action: 0 dvx: 0 dvy: 0 oid: 124 facing: 20
opoint_end:
bdy:
kind: 0 x: 36 y: 41 w: 0 h: 0
bdy_end:
<frame_end>
<frame> 320 Ex-slash
pic: 101 state: 3 wait: 1 next: 321 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 48 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 36 y: 41 w: 0 h: 0
bdy_end:
<frame_end>
<frame> 321 Ex-slash
pic: 102 state: 3 wait: 1 next: 322 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 56 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 36 y: 41 w: 0 h: 0
bdy_end:
<frame_end>
<frame> 322 Ex-slash
pic: 103 state: 3 wait: 1 next: 323 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 0 y: 57 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 36 y: 41 w: 0 h: 0
bdy_end:
<frame_end>
<frame> 323 Ex-slash
pic: 104 state: 3 wait: 1 next: 324 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 60 y: 55 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 36 y: 41 w: 0 h: 0
bdy_end:
<frame_end>
<frame> 324 E-xslash
pic: 105 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 69 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 38 y: 56 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 36 y: 41 w: 0 h: 0
bdy_end:
<frame_end> and the ball data:
<bmp_begin>
file(0-3): data\zero_nightmare\x_zeron_ball4.bmp w: 58 h: 56 row: 4 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 flying
pic: 0 state: 3002 wait: 0 next: 1 dvx: 35 dvy: 0 centerx: 23 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 32 h: 48 dvx: 30 dvy: 15 fall: 70 vrest: 7 bdefend: 999 injury: 100 effect: 1
itr_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3002 wait: 0 next: 2 dvx: 35 dvy: 0 centerx: 23 centery: 51 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 32 h: 48 dvx: 30 dvy: 15 fall: 70 vrest: 7 bdefend: 999 injury: 100 effect: 1
itr_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3002 wait: 0 next: 3 dvx: 35 dvy: 0 centerx: 23 centery: 50 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 32 h: 48 dvx: 30 dvy: 15 fall: 70 vrest: 7 bdefend: 999 injury: 100 effect: 1
itr_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3002 wait: 0 next: 1 dvx: 35 dvy: 0 centerx: 23 centery: 50 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 0 w: 32 h: 48 dvx: 30 dvy: 15 fall: 70 vrest: 7 bdefend: 999 injury: 100 effect: 1
itr_end:
<frame_end>
id: 124 type: 3 file: data\zero_nightmare\x_zeron_ball4.dat the problem: when i press D>J the Ex-slash sprite is missing
RE: help me! - MH-Razen - 01-23-2009
opoint:
kind: 1 x: 45 y: 24 action: 0 dvx: 0 dvy: 0 oid: 124 facing: 20
opoint_end:
I don't know what you activate - id 124 is empty in standard lf2, if you use i suggest to use another one since 100-199 is for weapons which fall from sky, might cause errors, not sure. THen frame 20 - what you posted dont even have that...
if you've image problems post all the img-code stuff from bmp-part so we can control it
edit: thanks for editing, hm, the only bug I see is that you should delete the green line on the left side of zeron_6.bmp, width and height is ok, numbers are correct... interesting, please lemme have a look at the dat.-file
edit2: found the bug, width and height wasn't correct, so the image was to small and it didnt work again
RE: help me! - Drahcir - 01-23-2009
Why the Q do we have a hit_Fj in the bmp part!?
RE: help me! - Silverthorn - 01-24-2009
(01-23-2009, 09:39 PM)Drahcir Wrote: Why the Q do we have a hit_Fj in the bmp part!? Just to spare some standing/walking/defend-frames.
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looks like this case is solved...
more descriptive topic titles next time, plz.
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