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[solved] help me! - Printable Version

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[solved] help me! - kururu - 01-23-2009

i'm not a good DC-er at ball attack so i don't know what is the problem with this one:
head: data\zero_nightmare\zeron_f.bmp
small: data\zero_nightmare\zeron_s.bmp
file(0-20): data\zero_nightmare\zeron_0.bmp w: 58 h: 57 row: 7 col: 3
file(21-68): data\zero_nightmare\zeron_1.bmp w: 115 h: 74 row: 8 col: 6
file(69-72): data\zero_nightmare\zeron_2.bmp w: 45 h: 50 row: 4 col: 1
file(73-79): data\zero_nightmare\zeron_3.bmp w: 42 h: 184 row: 7 col: 1
file(80-91): data\zero_nightmare\zeron_4.bmp w: 115 h: 149 row: 6 col: 2
file(92-98): data\zero_nightmare\zeron_5.bmp w: 79 h: 100 row: 6 col: 1
file(99-105): data\zero_nightmare\zeron_6.bmp w: 115 H: 73 row: 7 col: 1
hit_Fj: 318
and the ball data:
the problem: when i press D>J the Ex-slash sprite is missing


RE: help me! - MH-Razen - 01-23-2009

opoint:
kind: 1 x: 45 y: 24 action: 0 dvx: 0 dvy: 0 oid: 124 facing: 20
opoint_end:

I don't know what you activate - id 124 is empty in standard lf2, if you use i suggest to use another one since 100-199 is for weapons which fall from sky, might cause errors, not sure. THen frame 20 - what you posted dont even have that...

if you've image problems post all the img-code stuff from bmp-part so we can control it

edit: thanks for editing, hm, the only bug I see is that you should delete the green line on the left side of zeron_6.bmp, width and height is ok, numbers are correct... interesting, please lemme have a look at the dat.-file

edit2: found the bug, width and height wasn't correct, so the image was to small and it didnt work again


RE: help me! - Drahcir - 01-23-2009

Why the Q do we have a hit_Fj in the bmp part!?


RE: help me! - Silverthorn - 01-24-2009

(01-23-2009, 09:39 PM)Drahcir Wrote:  Why the Q do we have a hit_Fj in the bmp part!?
Just to spare some standing/walking/defend-frames.

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looks like this case is solved...
more descriptive topic titles next time, plz.