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[solved] moves locked when low on hp - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] moves locked when low on hp (/showthread.php?tid=1969) |
[solved] moves locked when low on hp - mda - 01-29-2009 can any one help me how to lock moves when low on hp RE: moves locked when low on hp - no one - 01-29-2009 There're 2 ways to do that: -Make your moves cost some hp. -Move this thread to the Hex editing section. RE: moves locked when low on hp - Silverthorn - 01-29-2009 At the beginning of the move, note something like "mp: 20000" This will take 200hp away from your char. If he has those 200hp, make the sequence going on. You'll need to opoint an object which runs with state: 18, and an itr/k:0 (injury: -200) to make the char gain back his hp. Now, let's get to the other part. In the frame where the mp stands, change the hit_d-value to the actual starting frame of your attack. It will be only activated if you press defend (when you make the wait 0 in that frame it is almost impossible to time it) or when the condition cannot be fulfilled. And when your char has <200hp, the condition cannot be fulfilled aka. hit_d-frame will be activated. This is the general way of approaching the prob
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