[solved] Type 5 Object - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Type 5 Object (/showthread.php?tid=1977) |
[solved] Type 5 Object - 1477 - 01-29-2009 Ok, so I was working on a move that required body tags with kind: 10xx, and my type: 5 object didn't work. However, when I moved the frames to criminal.dat it works. Why is that? I'm sure that when I read the main site article, it says "In type 5 (Criminals) there is a bonus function. If you use kind: 1050 (1000 + Frame number) for example and the bdy is hit by a certain itr, the criminal jumps to frame 50." By the (Criminals) does it mean only criminal.dat, or is it a suggestive example ('like criminal.dat')? Question: Does body tag kind: 10xx work only with criminal.dat or any other type 5 object? ~Solomon Leung RE: Type 5 Object - YinYin - 01-29-2009 only on id 300 RE: Type 5 Object - Ascor - 01-29-2009 so you can change everything to id: 300 and then if it is hitten by an special itr it goes to frame 50? RE: Type 5 Object - YinYin - 01-29-2009 any itr coming from a character not on the pink team or objects with henrys/rudolfs weapon id (and any frame xxx you specifically add to the kind: 1000 - 1050 would lead to frame 50 if hit) |