[solved] An DC problem - THE tricker of 蒼 - 02-01-2009
How can my character recover his mp continuosly until I press defense?
RE: An DC problem - no one - 02-01-2009
Opoint out an invisible beer and make your char drink it (change the pic to make it fit), your mp will be recover very fast. Put an hit_d: 999 in all of the mp recover frame so you could stop it when you press D.
RE: An DC problem - THE tricker of 蒼 - 02-02-2009
but I want different character to recover in different speed...is that possible?
Oh! and one more thing... I tried your solution but the beer bottle won't disappear .... here it is
Code: <frame> 390 energy_recover
pic: 152 state: 3 wait: 1 next: 391 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_d: 394 hit_j: 394 hit_a: 394
sound: data\018.wav
wpoint:
kind: 3 x: 27 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 391 energy_recover
pic: 152 state: 3 wait: 0 next: 392 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_d: 394 hit_j: 394 hit_a: 394
sound: data\018.wav
opoint:
kind: 2 x: 40 y: 40 action: 20 dvx: 0 dvy: 0 oid: 123 facing: 0
opoint_end:
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 392 energy_recover
pic: 152 state: 17 wait: 3 next: 393 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_d: 394 hit_j: 394 hit_a: 394
sound: data\018.wav
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 393 energy_recover
pic: 152 state: 17 wait: 3 next: 391 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_d: 394 hit_j: 394 hit_a: 394
sound: data\018.wav
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 394 energy_recover
pic: 0 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 59
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 40 weaponact: 1000 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
This is how code works. 'Edit' this post to see how it's done. ~DON/Ramond
RE: An DC problem - Silverthorn - 02-02-2009
you can use a very simple but yet effective way. Just set the coordinates somewhere over the bg-borders, like x: 10000.
I took this from Julian's Light_weapon_thw-frames and edited it a little:
Code: wpoint:
kind: 1 x: 10000 y: 60 weaponact: 35 attacking: 0 cover: 0 dvx: 1 dvy: 1 dvz: 1
wpoint_end:
Oh, and please use the code-tag next time, will you?
RE: An DC problem - THE tricker of 蒼 - 02-13-2009
Your thread don't work either...bottles of wine just kept felling out...
Code: <frame> 390 energy_recover
pic: 152 state: 3 wait: 1 next: 391 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 69 hit_d: 394 hit_j: 394 hit_a: 394
sound: data\018.wav
wpoint:
kind: 3 x: 27 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 391 energy_recover
pic: 152 state: 3 wait: 0 next: 392 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 69 hit_d: 394 hit_j: 394 hit_a: 394
sound: data\018.wav
opoint:
kind: 2 x: 40 y: 40 action: 20 dvx: 0 dvy: 0 oid: 123 facing: 0
opoint_end:
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 392 energy_recover
pic: 152 state: 17 wait: 3 next: 393 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 69 hit_d: 394 hit_j: 394 hit_a: 394
sound: data\018.wav
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 393 energy_recover
pic: 152 state: 17 wait: 3 next: 391 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 69 hit_d: 394 hit_j: 394 hit_a: 394
sound: data\018.wav
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 394 energy_recover
pic: 0 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 69
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 10000 y: 60 weaponact: 35 attacking: 0 cover: 0 dvx: 1 dvy: 1 dvz: 1
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
uh...sorry about not using the code tag...I typed [/code]...but it seems that I made a mistake....sorry
I fixed it. It's [ code]text bla bla[/code] - Noir
RE: An DC problem - Azriel - 02-14-2009
my guess is, opoint it with the x coordinates way far out, and in the last frame, make it wpoint kind: 3 (drops it) and dvx/y/z all 0.
Azriel~
RE: An DC problem - THE tricker of 蒼 - 02-14-2009
I change the second frame's opoint x: 100000 and I change the last frame's wpoint kind: 3, it still don't work...
RE: An DC problem - no one - 02-14-2009
Did you make a disappear frame for the beer yet? It will fall if you don't get rid of it.
RE: An DC problem - zxcv11791 - 02-14-2009
(02-02-2009, 01:49 PM)THE tricker of 蒼 Wrote: but I want different character to recover in different speed...is that possible?
just add a mp: -xx in the mp regaining frames. Different values for different characters depending on how fast/slow you want it.
Making the last frame weaponact: 1000 deletes the beer too
RE: An DC problem - Alblaka - 02-14-2009
Quote:just add a mp: -xx
But with that method you can only DECREASE the regeneration rate...
Could some frames with wait: 0 increase the reg speed? Would be worth a try..
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