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Multilock Method - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: Multilock Method (/showthread.php?tid=2163) |
Multilock Method - 1477 - 02-20-2009 Ok, MH-Razen suggested I post this much simpler multiplayer lock method I thought up on the Advanced DC Section or else it might get lost ![]() ![]() This method might already have been invented by someone else. All I know is that I came up with this idea myself without any help. This method is much more simpler than the old multiplayer lock method that MH-Razen used for his Kingdom LF2 mod. Maybe he might even reconsider switching from the old method to this new one ![]() Procedure: 1) Summon a ball underground with stage.dat. Summon it as an enemy (using a common type 0 id I think) and give it hp: 0 so that the system won't detect it. 2) Make the ratio of the summoned ball 1.0 3) On the coding put itr/kind8 and bdy on the same location so they would hit each other if there's another copy (because there is more than one character) 4) Connect itr/kind8 with the another frame that repeats itself forever. 5) Tack this coding on an type 0 file (like bandit, hunter, etc.) 6) Win! ![]() ~Solomon Leung RE: Multilock Method - Alblaka - 02-20-2009 And what will the multilock do? *not finding any sense in this* RE: Multilock Method - 1477 - 02-21-2009 It's supposed to lock coop in stage mode. MH used it in K-LF2, and it is used in other stage mods. I won't use it for my works, but some people like to create a one-player mode, I suppose? I just figured out this method after staring at the cpoint solution MH used for about 10 seconds and still couldn't understand a single part of it. ![]() ~Solomon Leung RE: Multilock Method - MH-Razen - 02-21-2009 thats maybe cause it's combined with the lock for other players then the 10 heros ![]() anyways, moved to advanced now for the system: I thought you forgot how the things get deleted, but I was wrong: 1. in case you're alone the thing will simply disappear after a while 2. in case not the itr work and the char moves to a frame where he stays forever... ![]() (and there you can also activate a message) well, did you test it out? The only thing I'm not 100% sure right now is if the enemy-char is hurtable from the point when he's activated or if he's invincible for a few TU, and for the enemy detect: well, if you activate this stuff on x: 2000 or so it should still work, t0 dont disappear and nobody should react if you play in single player :P RE: Multilock Method - 1477 - 02-22-2009 I tested it out on the old Kingdom LF2. It worked perfectly except for one small problem: the message is spawned in-line with the second character's z-axis. On the repeating frame one needs to add another frame before it with hit_j: 1000. That's about it ![]() Oh, and one doesn't need to modify every character using this method. ~Solomon Leung RE: Multilock Method - Madara Uchiha - 02-22-2009 sorry can u explain again what this is used for, i got the bit about one player mode but didn't understand so can u explain? RE: Multilock Method - snorsorbet - 02-22-2009 It is to only allow single-player playing. So that you can't play it together with a com/friend, you can only play the stage alone. Oh, and by the way: This must be a very good tutorial because even me, who doesn't know much about DC sucks at DCing, understood the tutorial. RE: Multilock Method - Madara Uchiha - 02-22-2009 oh i get it now so it allows you to only play one-on-one that's great i could use that for my mod thanks. |