[solved] negative Opoint without negative way. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] negative Opoint without negative way. (/showthread.php?tid=2178) |
[solved] negative Opoint without negative way. - vandesdelca - 02-22-2009 how to activate an Opoint with: -Negative frame -doesn't change the position of the Object -and with the same dvy and dvx. in pic. it was like: from this ">" to ------------"<"this not like ">"to ---------------"<"this RE: negative Opoint without negative way. - Faidan - 02-22-2009 what exactly is negative opoint? im not really good at the DC RE: negative Opoint without negative way. - Azriel - 02-22-2009 why not opoint it then a wait: 0 next: -# in the opointed object? it does everything you want Azriel~ RE: negative Opoint without negative way. - Alblaka - 02-22-2009 Or you could try "action: -xxx"... Not sure, whether it works, but it bases on the same thing like "next" it should work... maybe... RE: negative Opoint without negative way. - Lauli - 02-22-2009 vandesdelca Wrote:in pic. it was like: You DO know that this is exactly the same only that there are 3 symbols more? RE: negative Opoint without negative way. - Silverthorn - 02-22-2009 (02-22-2009, 11:54 AM)Lauli Wrote: You DO know that this is exactly the same only that there are 3 symbols more?makes the thingy a bit more complicated :P btw, what speaks against using facing: 1 instead of facing: 0? |