![]() |
|
[solved] Charakter Question - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Charakter Question (/showthread.php?tid=219) |
[solved] Charakter Question - Dragonxl - 04-11-2008 How can I use bandit_0b in stage as an opponent without change bandit_0? file(0-69): sprite\sys\bandit_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\sys\bandit_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-209): sprite\sys\bandit_0b.bmp w: 79 h: 79 row: 10 col: 7 file(210-279): sprite\sys\bandit_1b.bmp w: 79 h: 79 row: 10 col: 7 RE: Charakter Question - Sinow Rappy - 04-11-2008 You can either change the sprite sheets, or you can add a frame in bandit.dat that transforms into itself using state: 8### to get the character to use the alternative sprite sheet. So either change the file part to: file(0-69): sprite\sys\bandit_0b.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\sys\bandit_1b.bmp w: 79 h: 79 row: 10 col: 7 file(140-209): sprite\sys\bandit_0b.bmp w: 79 h: 79 row: 10 col: 7 file(210-279): sprite\sys\bandit_1b.bmp w: 79 h: 79 row: 10 col: 7 or add a frame like this: <frame> 398 bandit_transform pic: 999 state: 8030 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> You can read more about state: 8### here. RE: Charakter Question - Dragonxl - 04-11-2008 Sinow Rappy Wrote:<frame> 398 bandit_transform WoW thanks it works
|