[solved] adding custom moves? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] adding custom moves? (/showthread.php?tid=224) |
[solved] adding custom moves? - Dagrah - 04-12-2008 Hello, im new to these forms and I've been playing LF2 for about a year. I am very confused, right now im trying to figure out how to add a custom move to a character. lets say that i was trying to add a move that i made to template.dat, how do i make template load that move when I hit D>J? RE: adding custom moves? - Silverthorn - 04-12-2008 psst, LFE v8.0 (<= clicky) is your friend I suggest, you should look there, before you ask such questions. A direct link which would help a lot for this kind of problem is this one: clicky Read this, and you should be fine. RE: adding custom moves? - Dagrah - 04-13-2008 I think you're misunderstanding my question, its not that i don't know 'how' to add moves to a character, its that i don't know how to make it load the move, for instance, I am currently trying to develope a player and he is a mod for freeze. I am trying to copy freeze's moves and rename them (custom_ball.dat) and then modify them, but when i play with my custom char. (Chill) he always uses freeze's moves I would like to know where in the data it tells the character.dat to load a move when a combo is pressed. P.S. I know this is confusing but i've never been good at communicating idea's RE: adding custom moves? - Silverthorn - 04-14-2008 .......................... ok, there is still the website called LFE............ and elsewise.......... have you heard about the term oid? There is a value behind it. And this is where data.txt come into the game. (I hope you've already chosen an id for your custom attack-thingy) You should have a line like that: id: xxx type: 3 file: somerandomfilepath/filename.dat replace the xxx with any (not alreadey used) number and the other thing (behind the file with your attack's filepath and name. now, behind your oid, you'll have to write the same id you've chosen in data.txt. If it still doesn'T work, I strongly advise you to go to LFE and do some research. RE: adding custom moves? - Dagrah - 04-14-2008 Thank you very much I'll try that right away. Once again, I havn't been D.C.ing very long so im still trying to understand how everything works |