[14/08/09] LF2 DLL Framework - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: [14/08/09] LF2 DLL Framework (/showthread.php?tid=2246) |
[14/08/09] LF2 DLL Framework - Boop - 03-01-2009 Newest Version: [14/08/09]: http://www.mediafire.com/?nxmmnk0lnjj EXE needed to get the dll to load : http://www.mediafire.com/?qzkzzvhfvdv How to patch your exe to load the dll : http://www.lf-empire.de/forum/showthread.php?tid=2521 Tutorial for setting up the compiler: http://www.lf-empire.de/forum/showthread.php?tid=2265 Update 14/08/09 (Click to View) Update 12/08/09 (Click to View) Update 02/08/09 (Click to View) Update 01/08/09(genevrier) (Click to View) Update 17/04/09(genevrier) (Click to View) Update 16/04/09(genevrier) (Click to View) Update 10/04/09(genevrier) (Click to View) Update 28/3/09 (Click to View) Update 21/3/09 (Click to View) Update 12/3/09 (Click to View) Update 01/31/10 (Click to View) RE: [Concept/Project]DLL - Ascor - 03-01-2009 wow kinda awesome can you do much new things with dll? is it harder to learn than normal HEX editing somehow awesome to have an julian with armor and fast recovering only chance to kill is a combo i think RE: [Concept/Project]DLL - Ramond - 03-01-2009 Dear Silva, Lord You are much too awesome for this world. Nothing can describe the awe I am in right now. A pity that feeling will disperse until tomorrow. This has got to be the best thing concerning LF2 so far this month. Sincerely, Ramond the sandbag ~Ramond RE: [Concept/Project]DLL - Yinseko - 03-02-2009 too hard tutor for me but will try... RE: [12/3/09] LF2 DLL Framework - Boop - 03-12-2009 Update 12/3/09: Made more files to try and organize things better. All the AI stuff is the in the AI.inc file. All the armor stuff is in the Armor.inc file etc. All uncategorized stuff goes into generic.inc. So far, this exe includes AI of all main heros. Includes the generic D>A ball stuff. Includes all armor of louis, knight and julian... Currently working on a custom one Smile2. Includes the health thingy (which is in generic.inc). RE: [Concept/Project]DLL - genevrier - 03-13-2009 (03-01-2009, 04:54 PM)Lf2-hacker Wrote: wow kinda awesomeI should say, the dll framework make edits easy. (But you have to spend some time setting up. ) Quote:AI.inc:I think 'jmp dword ptr [AI_BALL1_1]' and 'jmp dword ptr [AI_BALL1_2]' should be reversed, also for the 'AI_Ball2' part. Am I right? RE: [12/3/09] LF2 DLL Framework - Boop - 03-13-2009 Yep, it'll be fixed in the next release... Hopefully other people will start contributing as well . RE: [12/3/09] LF2 DLL Framework - genevrier - 03-18-2009 I make the MP part.. (maybe not in a proper way) Quote:;(Add in rarara.Asm) Quote:.Data RE: [12/3/09] LF2 DLL Framework - Boop - 03-18-2009 Amazing!! Minor changes: cmp edx,15 ; check if ID is 55 (your character) i changed it to "cmp edx, 55" (you were probably testing and forgot to change it back happens all the time). invoke WriteMem, 0041FB0Eh, addr FourNOP,4 invoke WriteMem, 0041FB12h, addr FourNOP,4 invoke WriteMem, 0041FB16h, addr doubleNOP,2 That code is unnecessary, you jump back to "0041FB18" , therfore all the code you NOPed doesn't ever get executed anyway. So we can easily remove the NOPs. Anyway, thanks! Added + Added your name to credits. RE: [21/3/09] LF2 DLL Framework - Boop - 03-21-2009 Bump: Update 21/3/09: Added MP stuff ( thanks to genevrier) fixed bug in the AI stuff ( thanks to genevrier) Added state 8xxx - 4xxx Added addresses.inc , I think it can be used to store static useful addresses (such as when the cheat is enabled, if the game is paused or not, which game mode you are in etc etc). Right now it only includes the address of the lf2.net cheat (if it is 1, then cheat is on, if it is 0 then cheat is off). |