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[solved] Attacks which are random - Printable Version

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[solved] Attacks which are random - Madara Uchiha - 03-03-2009

well the title says it all but if you don't understand i will explain. Well i want to know how to create a random attack for example: you press the key combination D^A but then it doesn't go to a certain frame it goes to a random one.
also another thing i need to know. is it possible for a ball to opoint out more of itself depending on how many characters their are on the field example:
1 character on the field 1 ball
2 character on the field 2ball
etc.
answers please:


RE: Attacks which are random - Magnamancy - 03-04-2009

1. I do not believe a random function is possible within the data
changer of the LF2 engine, save for the random-character-select
function pre-game.
If you can figure out how to do it by hex editing, thats all I can
see for a solution you're after.

2. Please check the mainsite first, such as >this< page.

Hope this helps.


RE: Attacks which are random - Azriel - 03-04-2009

1. check the random [theory] thread in DC (lazy to link to it. do some work yourself).
small theory of "my own" which really isn't (it's hugely based on that thread). ik8 reacts on any t0 bdy. i'm thinking

multiple ik8s in one frame, and then try:
- one frame of a t0 with bdys at all of these ik8 levels, if this doesn't work, then try
- one bdy at each level in many frames, of different objects (opoint same data file on each of these frames).

one of the ik8s will have priority and so its dvx: will be the one used.


2. jan's hit_Fa. check t0 advanced dc section of mainsite. again, get the link urself



Azriel~