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[Char] Dan - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Char] Dan (/showthread.php?tid=2300) Pages:
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[Char] Dan - Jed37 - 03-09-2009 All right, this character may seem familiar to some of you, because it used to be Stripe. However, I've made it into a new thread because a) it has changed a lot since the original, b) I decided to change his name to Dan, and c)... Everyone stopped posting on the last thread. ![]() Clicky> Video <Clicky D>J: Energy Ball D>A+A: 360 Back Kick Roll + D: Spin Kick D^J or J while jumping or rolling: Flipkick D^A: Uppercut DvA: Split Kick DvJ: Teleport Slash Uppercut + A or Jump + D^A: Fists of Spaz J after FlipKick: Follow Jump A after Follow Jump (+A,+A...): Air Punch DJA: MultiPunch Please tell me what you like about it, what needs to be improved, etc. RE: [Char] Dan - JossuaDC - 03-09-2009 Release Dan as a download, it's very hard for us to rate a character by a mere video. From what I've seen from the film though; rather messy sprites (e.g. standing pose), choppy moves (e.g. instantly extended leg) and 'stiff' character poses (e.g. image below) ![]() I'm interested in the moves themselves though. It's just a project for now, but try to release 'beta' versions for us to try so we can give better advice and help you out ![]() Edit: By the way, nice face pic ;p RE: [Char] Dan - Jed37 - 03-09-2009 (03-09-2009, 12:22 AM)JossuaDC Wrote: Release Dan as a download, it's very hard for us to rate a character by a mere video. Oops, heh heh... I forgot to add the download... Also, the animation issues are just because of the camera lag. RE: [Char] Dan - JossuaDC - 03-09-2009 'Stripe.rar' Might wanna change that... I'll give him a shot. RE: [Char] Dan - zero_legends - 03-09-2009 Well if u forgot to give download than why not give now ? The char it's self looks interesting to me by looking at the vid , I got propably ... let's say , 30% top to the judging meter for this char. The download should raise the remaining 70% so we can REALLY judge the char. RE: [Char] Dan - Jed37 - 03-09-2009 (03-09-2009, 04:25 AM)zero_legends Wrote: Well if u forgot to give download than why not give now ? The char it's self looks interesting to me by looking at the vid , I got propably ... let's say , 30% top to the judging meter for this char. The download should raise the remaining 70% so we can REALLY judge the char. Umm... I did add the download... right after I said that I forgot...
RE: [Char] Dan - JossuaDC - 03-11-2009 Uhm... You made a mistake in the dcing part... Take a look at the teleport frames and the location of tele.wav (I had to fix it manually) Also: Lol @ some of the frame names. Testing him out right now. Edit: Well... There are combo's... *rapidly mashes A* Maybe a little overpowered, but ok. There's a move that catches the enemy and sends him to frame 1000 (aka. the not-dead-but-deleted-zone)... Well, it's fun when you're experimenting - but it's a bad thing to add to a real project... I've seen worse characters. Dan's not poorly made - but he's not that great either (at least I'm honest ).If it makes you feel better, I'll upload the first Bandit edit I've ever made to this forum so you can have a laugh at my DCing (of 3 years ago). RE: [Char] Dan - Jed37 - 03-12-2009 Thanks for the constructive criticism... Dan is a work in progress, I don't think the character will be done any time soon, but it's been close to being done for quite a while now XD. I thought I removed the call it had for tele.wav, my apologies for that. I don't plan on removing the next: 1000 catch, but I definitely plan to make it much harder to pull off, and more streamlined. Lol, I'm glad you noticed the frame names. I figured that it didn't affect the character, and someone like you would find them. Congratulations.
RE: [Char] Dan - JossuaDC - 03-12-2009 ![]() I really like to see well designed moves that can link into combos that players can experiment with themselves. I mean; Various moves that the player can connect themselves (e.g. pressing hit_Fa: during a many_punch will lead to dash_attack and pressing hit_Fj: will lead to a 'singlong'). You've made combos that exist of mashing A to complete and have no alternative 'routes'. Sure, it's pretty - but it will add a lot to the actual gameplay if you were to apply something like I've described above. It's just a suggestion though ![]() Dan's not a bad character at all (even in this unfinished state), so good job and good luck. RE: [Char] Dan - Jed37 - 03-12-2009 All right, when I get back to a windows computer on Monday, I'll do that. Also, did you notice/what did you think of the moves he can do while rolling? (press j or d while rolling) |