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[solved] bouncing box platform - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] bouncing box platform (/showthread.php?tid=2306) Pages:
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[solved] bouncing box platform - mda - 03-10-2009 i made a box platform with a type 0, and works like this i add a itr 8 on every characters, so when a character jumps on to a box platform they go to a new frame with dvx, and my problem is that it shows the com under the box platfrom.please help. RE: bouncing box platform - Zazz1 - 03-10-2009 Make the type 0 object invisible like rudolph's invisibility thing. RE: bouncing box platform - no one - 03-10-2009 And in case you want it to visible, opoint out something to cover the box. RE: bouncing box platform - mda - 03-10-2009 if i make it rudolf invincibility, after the invincibility it's just going to make the opoint type 0 go to a new frame standing and that's not what i want. RE: bouncing box platform - no one - 03-10-2009 Who said it's going to be type: 0??? You can opoint out anything eith the box sprite, not just type: 0 RE: bouncing box platform - Simoneon - 03-10-2009 but if he opoint type: 1/2/3 then it wont work with itrk8... (sry i dont really understand what you said) RE: bouncing box platform - no one - 03-10-2009 Look, if he make the type: 0 invisible then the char will stand in mid air. That'll look very weird so we need to opoint something that doesn't have the com logo and with a shadow to make it look good. RE: bouncing box platform - Simoneon - 03-10-2009 umm so we need to do opoint/type: 3 with state: 9997, i guess... RE: bouncing box platform - Alblaka - 03-10-2009 Haha, noone gets it: EVERY DC-referred part like itr:3, standing in air and so on is done by the type-0 object. Everything! But to make "a crate" visible, the object itsels is invisible, but summons (one time) a simple type-3 object WITHOUT ANY FUNCTIONS... besides his sprites, that look like a crate. But that's still a bad idea, If you make something like that in Stage Mode, the counter will count the t0's as players with 500 hp... I would recommend to make type:3 objects, that GRAP near players with itr:3, not other way (Player detects crate with itr:8) round ^^ RE: bouncing box platform - Silverthorn - 03-10-2009 Actually, invisible objects (aka. next: 1280 or something like that used) have no bdy which means, itr won't react. Makes it rather difficult, I'd say :P I'm not quite sure, but I think, bitmaps can overlay the com-text. Just re-position the sprite (as in "decrease centery-value") and, so that the AI won't regard this platform as an enemy, make it run with state: 14. Oh, and in case you want to create it in stage-mode, you should make a weapon-transform. Weapons are the only objects in stage mode which are spawned as independent objects, so, if a weapon is being spawned, you could either make it transform into the platform or just opoint it. Your choice. |