easy prob. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: easy prob. (/showthread.php?tid=2328) Pages:
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easy prob. - vandesdelca - 03-13-2009 hi every1. i have a small question: running frames has state 0 right? i want to make a new running frame to a character, i want him to use another sprites when running. simply, i want something like this: F1>F2>F3>F4>F3>F4>F3>..... how to do that? when i try my character it keep running frame F1 to F4. sry if its hard to understand RE: easy prob. - Drahcir - 03-13-2009 What does the next: on the running frames say? RE: easy prob. - no one - 03-13-2009 The next function doesn't work on run frames. You have to change the state (Really buggy) or change the EXE (hard like hell). RE: easy prob. - vandesdelca - 03-13-2009 it says "next: 0" and i have to change the state??? change the state 2 into state what? is this really goes to exe? oh whatev. here is the frame pieces: Spoiler (Click to View) RE: easy prob. - no one - 03-13-2009 State: 2 disable the next function so what you note on the next is not important. you have to change the state to something else (anything you think it fit). RE: easy prob. - vandesdelca - 03-13-2009 is state 15 doesn't matter? so state 2 makes the next unimportant? where is the frame connecter? RE: easy prob. - Simoneon - 03-13-2009 State 2 - Running If a player presses left or right two times quickly, the character will run. State 2 is used for the running frames, and running_speed and running_speedz sets the speed. If you press J while running, your character go to frame 213 (dash), while pressing A and he'll go to frame 85 (run_attack). Pressing D will cause the character to jump to frame 102 (rowing). and its have nothing to do with next :P RE: easy prob. - no one - 03-13-2009 It define in the EXE just like which frame will you go to when you press A in the frames with state: 0. But if you change the state, you will need dvx: <running speed> to make the char run, hit_d: <row frame> to make him row,... RE: easy prob. - Simoneon - 03-13-2009 and dvz (runnung speed_z) with hit_a and hit_j i think... RE: easy prob. - Silverthorn - 03-13-2009 I know, this sequence would give you a really neat animation for running, but it's hard ranging into impossibility to realize it. It's definitely not an "easy prob" :P see it like that: state: 2 makes your char run, disregards any next- & wait-values, let's you roll when you press defend, dash on jump, run_attack on attack. I'm not quite sure about this thing but it could be that any frame @ state: 2 will make your char go straight to the running-frames. Way of making a char do some running :P But I'm really not sure about that one. |