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[char, almost complete]zero nightmare - Printable Version

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[char, almost complete]zero nightmare - vandesdelca - 03-17-2009

hi everyone i'm revived with my unperfect modificated mod of zero, zero nightmare. this character was originally created by CAPCOM, and thanks to the idea and the creativity of no one so that this mod can be 99,8% done:D. i still can't release it yet but i can show u screenies and cheapy vids. that i've recorded.
for those who want to help fixing the remaining problems that i can't solve pls post it here:), help would greatly welcome and apreciated:p
here are the screenies:
the cheapy vids.
-added the real big slash wav.(that japanese version)
-added the real zero nightmare's shot wav.
-changed mp usage(haven't show in the vids.)
-added 2 bigslash move[slow, and fast]
-added teleport(haven't exist on the vids and screenies, but 100% finished)

UPDATE:
-added double jump
-added downward stab(not really exist in zero nightmare)
-fixed rekkoha


RE: [char, almost complete]zero nightmare - XLittlebob252 - 03-17-2009

sorry but i dont like megamen but nice character.

but still megamen is boring...


RE: [char, almost complete]zero nightmare - vandesdelca - 03-17-2009

(03-17-2009, 01:51 PM)XLittlebob252 Wrote:  sorry but i dont like megamen but nice character.

but still megamen is boring...

k no problem, its just ur opinion but megaman is one of the famous game in the world. so many people have played megaman X in my location. Btw i don't have any rights to force u.


RE: [char, almost complete]zero nightmare - prince_freeza - 03-17-2009

dunno why but i dont like megaman either! sry man.
nice screenies!


RE: [char, almost complete]zero nightmare - Yakui - 03-17-2009

Seems cool apart from being a tad small.

X6 is the best 32-bit title in the X series imo


RE: [char, almost complete]zero nightmare - vandesdelca - 03-18-2009

but it still got problems on anywhere...:( the running frames need to be fixed, i want him can't pick up any weapon but if i delete the itr kind 2 on his attack frame the attack won't work, and if i change it to itr kind 0 he can pickup a heavy weapon, after pickup a H weapon its hanging, pls help.:sad:
here is the data:
http://npshare.de/files/52bc5699/zeron.dat
NOTE: THE LOWER DATA ARE MESSY! DO NOT ENTER!Shock


RE: [char, almost complete]zero nightmare - kieutuan - 03-18-2009

LF-Rockman
do you make it?
http://s17.galaxyz.net/data/33000006050701/Rockman-LF-NEW.rar.glx


RE: [char, almost complete]zero nightmare - no one - 03-18-2009

Nope. but he got the permission to edit it.


RE: [char, almost complete]zero nightmare - vandesdelca - 03-18-2009

screenies for update:
-DOUBLE JUMP
-DOWNWARD STAB

-TELEPORT
-COMBO(not really an update, just fixed)



RE: [char, almost complete]zero nightmare - Alblaka - 03-18-2009

(03-18-2009, 04:33 AM)vandesdelca Wrote:  but it still got problems on anywhere...:( the running frames need to be fixed, i want him can't pick up any weapon but if i delete the itr kind 2 on his attack frame the attack won't work, and if i change it to itr kind 0 he can pickup a heavy weapon, after pickup a H weapon its hanging, pls help.:sad:
here is the data:
http://npshare.de/files/52bc5699/zeron.dat
NOTE: THE LOWER DATA ARE MESSY! DO NOT ENTER!Shock

Uhm... I dunno, WhyTH attacks shouldn't work after removing a simpel itr, but you can use following methods:

- Put the itr:2 on something like y:3000 (usually, there won't be any objects XD)
- There's a pickup-frame (I forget, which one exactly, kinda one of the crouch frames). Simply place the "throw light weapons"-frame into the next-value XD Used that for my Zombie-Mod: They CAN pickup weapons... but they will automatically throw them away ^^