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"Counter"attacks with itr:8/itr:3 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: "Counter"attacks with itr:8/itr:3 (/showthread.php?tid=2370) Pages:
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"Counter"attacks with itr:8/itr:3 - Alblaka - 03-17-2009 Gragh, nothing works... I have following problem: I need a method to make a char performing a special move after he "got hit". But this effect shouldn't apply ALWAYS, but only, if the char is in a special stance (so, he prepared the counter). My try: The char lost his body during the counter-stance and i gave him an itr:8 at a impossible position (y: 2222). With the begin of the counter-stance he opointed a invisible, but hitable object on himself. If the object gets hit, it jumps to the type:3-HIT-Frames and "gets" a body at that y: 2222 cordinates. The plan was, the object gets hit instead the char (so he doesn't take damage), it changes it body to 2222 and the char reacts with the itr:8 on the object: He doesn't change his position (they ARE already on the same coordinates) and jumps (via dvx: ) to the counter-attack-frame. But somehow it isn't working... The Object triggers correctly, but the char doesn't react on it anyhow. Have i forgotten something? (Like y: 2222 won't work, or type:0's cannot use itr:8 or whatever else...) I hope somebody cann solute the problem or give me another solution for the counter-attack thingy... RE: "Counter"attacks with itr:8/itr:3 - Lauli - 03-17-2009 There is an itr/kind: 8 that you want to catch with an itr/kind: 3? The object should create a bdy, rather than trying to catch anything. RE: "Counter"attacks with itr:8/itr:3 - Silverthorn - 03-17-2009 Hope you don't try to react a t3-object with the itr/k: 8-method. That ain't working. t0s are the only ones working correctly with it. RE: "Counter"attacks with itr:8/itr:3 - Azriel - 03-17-2009 you could use a t3 object that after it gets hit, it opoints a t0 so that your char which is on a frame with a high "wait" value with ik8 will react on this t0 bdy. Azriel~ RE: "Counter"attacks with itr:8/itr:3 - Alblaka - 03-17-2009 (03-17-2009, 04:34 PM)Lauli Wrote: There is an itr/kind: 8 that you want to catch with an itr/kind: 3? Uhm... Where the hell you read a "itr:3" in my post? XD It's TYPE:3, what means, it's treatened like an energy ball... But thx to you both guys, i hadn't known, that you cannot itr:8 on type:3's ![]() I will do it with a t0+itr8 ^^ (But i won't click solve until i really finished that move, maybe further errors occure...) RE: "Counter"attacks with itr:8/itr:3 - JossuaDC - 03-17-2009 (03-17-2009, 06:49 PM)Alblaka Wrote:*points at thread title*(03-17-2009, 04:34 PM)Lauli Wrote: There is an itr/kind: 8 that you want to catch with an itr/kind: 3?... RE: "Counter"attacks with itr:8/itr:3 - 1477 - 03-17-2009 Well, the easiest solution to your problem would be to look at my previous thread 'Injured Teleportation'. In the thread, Azriel and I (mostly Azriel) figured out a way to make Freeze teleport to the enemy and freeze the enemy when hit in the 'frozen state'. This would give you your 'counter attack'. Simply create a move that makes your character go to a 'frozen state' at will (via a move that enters a frame with state: 12, a 'next:' tag that repeates itself, and a 'hit_d:' or 'hit_j:' tag(s) that allow the character to break out at will ), and then do the rest according to the instructions on my thread ![]() Here's a link to it: Injured Teleportation: http://www.lf-empire.de/forum/showthread.php?tid=1846 ~Solomon Leung RE: "Counter"attacks with itr:8/itr:3 - dubbleD - 03-18-2009 the lost body might possibly be due to vrest or arest from itr my guess RE: "Counter"attacks with itr:8/itr:3 - Alblaka - 03-18-2009 (03-17-2009, 10:39 PM)JossuaDC Wrote:(03-17-2009, 06:49 PM)Alblaka Wrote:*points at thread title*(03-17-2009, 04:34 PM)Lauli Wrote: There is an itr/kind: 8 that you want to catch with an itr/kind: 3?... OMG XD WhyTH i have written that into the title? ROFL Sry, Lauli, now i know, why you said that things... (03-18-2009, 05:56 AM)dubbleD Wrote: the lost body might possibly be due to vrest or arest from itr my guess Besides the fact we found the solution (via some posts above) that thing would never had been the problem: itr:8's never use *rest... (03-17-2009, 11:01 PM)1477 Wrote: [font=Copperplate Gothic Light]Well, the easiest solution to your problem would be to look at my previous thread 'Injured Teleportation'. In the thread, Azriel and I (mostly Azriel) figured out a way to make Freeze teleport to the enemy and freeze the enemy when hit in the 'frozen state'. This would give you your 'counter attack'. Simply create a move that makes your character go to a 'frozen state' at will (via a move that enters a frame with state: 12, a 'next:' tag that repeates itself, and a 'hit_d:' or 'hit_j:' tag(s) that allow the character to break out at will ), and then do the rest according to the instructions on my thread I will take a look at that, but up to now my method is working and it even generates a nice additional effect XD But i have a interesting random effect in the move: After "being hit" the character should teleport behind enemy... But sometimes he kinda teleports himself "behind himself"... >.> Which means he teleports only about 120 pxl's away... Dunno, why... RE: "Counter"attacks with itr:8/itr:3 - goop - 04-11-2009 Maybe in the injured frames at the next: 999 you should replace the next: 999 with the first frame of your special attack. |