[solved] HAUNTED conversation box in stage - freezeex - 03-21-2009
Thanks to Azriel, the problem has been sloved
but there is also another problem not relating to John but the conversation boxes.
The data of this box (messageb)
Code: file(0-31): sprite\template1\message.bmp w: 500 h: 80 row: 2 col: 18
file(32-63): sprite\template1\messageb.bmp w: 500 h: 80 row: 2 col: 18
<frame> 36 John_talk
pic: 999 state: 3005 wait: 10 next: 37 dvx: 0 dvy: 0 centerx: 250 centery: 50 hit_a: 0 hit_d: 0 hit_j: 85
<frame_end>
<frame> 37 John_talk
pic: 32 state: 3005 wait: 90 next: 38 dvx: 0 dvy: 0 centerx: 250 centery: 50 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 38 John_talk
pic: 33 state: 3005 wait: 72 next: 39 dvx: 0 dvy: 0 centerx: 250 centery: 50 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
Here is the stage.dat
Code: <phase> bound: 900
id: 30 x: 2000 act: 275 hp: 0 #Bandit
id: 30 x: 750 act: 270 #Bandit_summon character
id: 30 x: 300 act: 273 #Bandit_summon message
<phase_end>
And here is the bandit.dat that opoint the message bar
Code: <frame> 270 Everything appear
pic: 999 state: 3005 wait: 0 next: 271
<frame_end>
<frame> 271 John appear
pic: 999 state: 3005 wait: 0 next: 272
opoint:
kind: 1 x: 39 y: 0 action: 227 dvx: 0 dvy: 0 oid: 997 facing: 0
opoint_end:
<frame_end>
<frame> 272 Charlie appear
pic: 999 state: 10 wait: 0 next: 1000
opoint:
kind: 1 x: 39 y: 0 action: 228 dvx: 0 dvy: 0 oid: 997 facing: 0
opoint_end:
<frame_end>
<frame> 273 message appear 1-2.1
pic: 999 state: 10 wait: 0 next: 274
<frame_end>
<frame> 274 message appear 1-2.1
pic: 999 state: 10 wait: 0 next: 1000
opoint:
kind: 1 x: 39 y: 0 action: 36 dvx: 0 dvy: 0 oid: 996 facing: 0
opoint_end:
<frame_end>
<frame> 275 1-2.1 stop
pic: 999 state: 10 wait: 1000 next: 1000
<frame_end>
From the first frame we can see that it is wait: 10
how come in the gif it looks like the waittook longer than it suppose to be?
And the second problem.
The picture automaticly turn to shadow
I checked the pictures, it is there.
By the way, please ignore the Chinese
RE: A type:3 ball in stage with no opoint is poping ice? - Azriel - 03-21-2009
don't use frame 200~201 those frames just spawn ice.
Azriel~
RE: A type:3 ball in stage with no opoint is poping ice? - freezeex - 03-21-2009
Thanks~
The ice poping problem is sloved
but now it is just keep blinking...
Code: <frame> 199 john_walk near
pic: 48 state: 15 wait: 3 next: 196 dvx: 5 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 196 john_walk near
pic: 49 state: 15 wait: 3 next: 195 dvx: 5 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 195 john_walk near
pic: 50 state: 15 wait: 3 next: 202 dvx: 5 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 202 john_walk near
pic: 51 state: 15 wait: 3 next: 203 dvx: 5 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 203 john_walk near
pic: 50 state: 15 wait: 3 next: 204 dvx: 5 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 204 john_walk near
pic: 49 state: 15 wait: 3 next: 199 dvx: 5 dvy: 0 centerx: 39 centery: 79 hit_a: 50 hit_d: 205 hit_j: 0
<frame_end>
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