[solved] Probelm With itrkind8 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Probelm With itrkind8 (/showthread.php?tid=2392) Pages:
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[solved] Probelm With itrkind8 - Madara Uchiha - 03-21-2009 ok i am having a problem with itrkind 8 and don't know were i have gone wrong. The itrkind 8 in this is supposed to be used so when they opponent flys up and my character jumps up if the other character ever falls in line with my character they should get hurt, heres the codes: Code: <frame> 289 Gomu_Storm sorry i dont no how to make it smaller, like when you guys put it in that little box thing. can someone please just explain were i went wrong and how to fix it please and thanks very much. RE: Probelm With itrkind8 - Alblaka - 03-21-2009 1. Use CODE-TAGS! Quote:itr:(Here, for everyone not finding that part in the cuddlemuddle of code up there) 2. I never saw a negative h-value... Does that work anyhow? o.O 3. Seems like you have masses of itr:1's in there. If you hit a character some more times (i thnk it was twice) in the air you cannot hit him anymore. Dunno why or how, but that screws my air combos up, often. MAybe the bdy gets ignored by all itr's after some hits, that would mean, the itr:8 wouldn't work also... 4. Maybe the coordinates aren't correct. Dunno, withotu seeing the move i cannot say, whether they are right or wrong (but the h: -xxxx is strange anway) Maybe your problem is one of this points... I would STRONGLY recommend to take the negative h: out... i'm sure, that cannot work... Do something like Quote:itr:instead, that works 100% ^^ (at least the coordinates will be working, dunno if the move will work, too...) RE: Probelm With itrkind8 - TheNave - 03-21-2009 well, so the character should kick the enemy up in the air, and if he had hit then your character is supposed to jump to frame 301 on which he jumps upwards and punchs the currently falling guy, and if your character missed with the first kick he should just stop without jumping? try this itr/k8 Code: itr: and shouldn't you use a dvx: 550 after he kicked first? else he would slide some pixels farer... anyway, try to put a [ code] [ /code] around around your codes EDIT: @Alblaka you just posted while I typed my post ' RE: Probelm With itrkind8 - Madara Uchiha - 03-21-2009 here is the move i am trying to achieve: Gomu Gomu no Storm i have got up to the bit were he blows himself into the air but when he flys up to meet the opponent the itrkind 8 doesn't activate, i will try what you told me to do. RE: Probelm With itrkind8 - Alblaka - 03-21-2009 (03-21-2009, 10:50 AM)TheNave Wrote: well, so the character should kick the enemy up in the air, and if he had hit then your character is supposed to jump to frame 301 on which he jumps upwards and punchs the currently falling guy, and if your character missed with the first kick he should just stop without jumping? :P ^^ But completely right. 144 Pixels is about "2 1/4 characters high". But the enemy is flying... uhmm... WAY higher... Use Nave's coordinates they should fit better ^^ The slide shouldn't be a problem, if the itr:8 hits he will automatically stop every movement in any direction ^^ But another problem: The itr:8 will also teleport you at the EXACT enmy position... Therefore you would be instantly in him... You could compromise that with a wait:1-state:100-dvy:200, but that would look creepy, maybe... (wait:1-state:100-dvy:200 < this will make the char chasing down to ground with light-speed, the state 100 will send him to frame 94 after he hit ground, that frame should lead back to your move then) RE: Probelm With itrkind8 - Madara Uchiha - 03-21-2009 Theirs a problem he flys froward when i hit him how do i fix it? and don't tell me to use dvx: 550 just did it kicks the opponent really far. RE: Probelm With itrkind8 - Alblaka - 03-21-2009 (03-21-2009, 11:39 AM)Madara Uchiha Wrote: Theirs a problem he flys froward when i hit him how do i fix it? dvx: 550 will stop every movement... OF YOUR CHAR, if you put it in the fame header You will kick the enemy slightly away anyhow, but if you give your attack a dvx:1 that will have less kickback on the enemy then dvx:0 (dunno why, but that really works...) RE: Probelm With itrkind8 - Silverthorn - 03-21-2009 then use dvx: 0 RE: Probelm With itrkind8 - Alblaka - 03-21-2009 (03-21-2009, 12:01 PM)Blue Phoenix Wrote: then use dvx: 0 You hadn't understand: He is already using dvx:0 But strangly, dvx:0 has a bigger kickback then dvx: 1 So i told him to use dvx: 1, the enemy will still get kicked back, but at least less much then with dvx:0 RE: Probelm With itrkind8 - TheNave - 03-21-2009 (03-21-2009, 11:39 AM)Madara Uchiha Wrote: Theirs a problem he flys froward when i hit him how do i fix it?I didn't mean you should use it at one of the itrs of your char, put it at the top row of your char... there where pic, wait, next, centerx and all that stuff is |