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[solved] "Binding" Attacks - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] "Binding" Attacks (/showthread.php?tid=2457) |
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[solved] "Binding" Attacks - NocturneSama - 03-27-2009 Hello there! I'm with a little question: how can i make a ball which binds the target hitted by it? Example: I shot a lightning sphere, and then, when it hits an enemy, a static eletricity binds him, making him shake. RE: "Binding" Attacks - no one - 03-27-2009 Use itr/kind: 3 to make the char go to the picked_caught frames or any frame have cpoint/kind: 2 and the ball go to some frame with cpoint/kind: 1 and some itr/kind: 0 to make the char shake. RE: "Binding" Attacks - TheNave - 03-27-2009 I'm prefering an itr like this
YXX/XYX/YXX = coordinates YX/XY = dvx/2; dvy/2 Z = "normal_injury/wait = injury_you_should_use_in_this_itr" this will shake the enemy as long as your "wait" on that frame is... RE: "Binding" Attacks - Drahcir - 03-28-2009 ^Eh, I'm pretty sure that'll last forever when it's not supposed to. RE: "Binding" Attacks - no one - 03-28-2009 Not a problem. We can use next and wait to correct it. RE: "Binding" Attacks - TheNave - 03-28-2009 (03-28-2009, 04:56 AM)Drahcir Wrote: ^Eh, I'm pretty sure that'll last forever when it's not supposed to. nah it doesn't last forever... only if you use it in a t0 object... but I'm pretty sure he wants it to be a ball(t3) so this will work correctly RE: "Binding" Attacks - NocturneSama - 03-28-2009 Wouldn't it be better if i use arest instead of vrest? Because vrest would affect multiple enemies. RE: "Binding" Attacks - TheNave - 03-28-2009 well, you can do it as you wish... if it should hit only 1 enemy, use arest... |