Kingdom-LF2 DC Tech - Placeholder - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: Kingdom-LF2 DC Tech - Placeholder (/showthread.php?tid=25) |
Kingdom-LF2 DC Tech - Placeholder - MH-Razen - 03-08-2008 MH-LF2 Placeholder If you work with the Zero-Placer objecta and have placed your objects on the right point you may want to change the function of the object in the next phase - or want an object to appear on some certain point in the next phase. The problem: YOu can't just activate a hidden char and work with itr/k8 since computer players will react on it. Here's the methodd: Firen_ball.dat Code: <frame> 38 placeholder - activate Bandit.dat Code: <frame> 343 placeholder Frame 39 from Firen_ball is activated on the point where you want to have the object in the next phase. Activate frame 38 through a type5 object (since firen_ball is type 3) in the next phase. The state3005/itr kind 9 and state3005 /bdy combination makes the frame 39-thing go to frame 40, there you activate a char for one TU and the object which have a itr / kind 8 at x: -5000 y: 66500 w: 10000 h: 100 zwidth: 500 can find the place (didn't code an example for this here). To be serious looking at these DC Tech Stuff I'm not sure if anybody except me will use it since it's so detailed and stuff... WHatever, some may wanna know how stuff work... (But this state3005/itrk9 and state3005/bdy thing is really practically, look out, think I'll use it for tons of other problems, too ) |