Little Fighter Empire - Forums
Kingdom-LF2 DC Tech - Placeholder - Printable Version

+- Little Fighter Empire - Forums (https://lf-empire.de/forum)
+-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7)
+--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11)
+---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13)
+---- Thread: Kingdom-LF2 DC Tech - Placeholder (/showthread.php?tid=25)



Kingdom-LF2 DC Tech - Placeholder - MH-Razen - 03-08-2008

MH-LF2
Placeholder

If you work with the Zero-Placer objecta and have placed your objects on the right point you
may want to change the function of the object in the next phase - or want an object to appear on some
certain point in the next phase. The problem: YOu can't just activate a hidden char and work with itr/k8
since computer players will react on it. Here's the methodd:


Firen_ball.dat
Code:
<frame> 38 placeholder - activate
   pic: 1000  state: 3005  wait: 1  next: 1000
   itr:
      kind: 9  x: -5000  y: 66000  w: 10000  h: 100  zwidth: 500
   itr_end:
<frame_end>

<frame> 39 placeholder - nextphasewait
   pic: 0  state: 3005  wait: 1  next: 39  dvx: 550  dvy: 550  dvz: 550
   bdy: #activate placeholder
      kind: 0  x: -5000  y: 66000  w: 10000  h: 100
   bdy_end:
<frame_end>
<frame> 40 placeholder - nextphase
   pic: 20  state: 3005  wait: 0  next: 41
<frame_end>
<frame> 41 placeholder - nextphase
   pic: 20  state: 3005  wait: 0  next: 1000
   opoint:  #placefinder
      kind: 1  x: 0  y: 0  action: 343  dvx: 0  dvy: 0  oid: 30  facing: 0
   opoint_end:
<frame_end>

Bandit.dat
Code:
<frame> 343 placeholder
   pic: 0  state: 3005  wait: 5  next: 1000
   bdy: #findplace
      kind: 0  x: -5000  y: 66500  w: 10000  h: 100
   bdy_end:
<frame_end>

Frame 39 from Firen_ball is activated on the point where you want to have the object in the next
phase. Activate frame 38 through a type5 object (since firen_ball is type 3) in the next phase.
The state3005/itr kind 9 and state3005 /bdy combination makes the frame 39-thing go
to frame 40, there you activate a char for one TU and the object which have a itr / kind 8
at x: -5000 y: 66500 w: 10000 h: 100 zwidth: 500 can find the place (didn't code an example
for this here).

To be serious looking at these DC Tech Stuff I'm not sure if anybody except me will use it since
it's so detailed and stuff...
WHatever, some may wanna know how stuff work...


(But this state3005/itrk9 and state3005/bdy thing is really practically, look out, think
I'll use it for tons of other problems, too :p)