a kick like ex_bandit - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: a kick like ex_bandit (/showthread.php?tid=2508) |
a kick like ex_bandit - Madara Uchiha - 04-01-2009 i just played R_LF2 . i wanted to no how bandit_EX did that kick thing (D^J) could someone please tell me because when i check the bandit data, he opoints out a ball but when i check the oid of the ball then check the data file it isnt their, so i am asking you guys for help? RE: a kick like ex_bandit - Silverthorn - 04-01-2009 ok, the last time I've played R-LF2 must've been 2-3 years ago. I have absolutely no clue how this attack is working. Would you mind uploading a video showing the actual attack? Or, at least, give a detailed description of the mentioned move? kthx. RE: a kick like ex_bandit - 1477 - 04-01-2009 Ok, I know that bandit summons an invisible 'type: 0' object, mostly likely from his character data-file. I haven't looked into the data yet, but most likely the frame of the 'type: 0' object is in 'state: 14', and has an 'interaction' tag the width of his "dash-length" and infinite height, and therefore brings the victim via the 'itr/kind 0' to Bandit. After that, Bandit kicks you forward, and the 'type: 0' object disappears. Note: I'm not exactly sure this is how it works. It's only my best guess. Sorry for the short post. ~Solomon Leung RE: a kick like ex_bandit - Madara Uchiha - 04-01-2009 OK i cant be bothered to upload a video, so i will just explain. bandit clicks D^J he then teleports forward about dvx: 30 then if you were in the line were he was invisible, you will fly up in the air. i am trying to create an attack like this: RE: a kick like ex_bandit - TheNave - 04-01-2009 öhmm... he goes forwards with a huge dvx and got an itr in that frame which hits everyone in that line and then he suddenly stops because of a dvx: 550... I don't know what's so difficult about that... well, he opoints himselfe at the start to leave a shadow of where he actually stoot... but that isn't really important RE: a kick like ex_bandit - Angel_Adam - 04-03-2009 Here is a way,add a new sa d^j that goes to frame that the next is a frame that the next is 999 and contains an opoint (id of the char) and the action goes to frame that is the kick with dvx like nave said,and itr with dvy -20,and at the end of the frame he self eliminates. RE: a kick like ex_bandit - Simoneon - 04-03-2009 if someone wanted to see that: (btw id: 53 is bandit2) Spoiler (Click to View) RE: a kick like ex_bandit - Angel_Adam - 04-03-2009 Thanks simon.is my way to do the kick great? RE: a kick like ex_bandit - Simoneon - 04-03-2009 no, 'cuz there can't be opoint in first frame, and in your post i saw that: Quote:that goes to frame that the next is 999 and contains an opoint but if there be more frames i think that's a possible way too RE: a kick like ex_bandit - Angel_Adam - 04-03-2009 I know that you cant activate an opoint from the first frame. But i still think its a great way. |