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[solved] object movement question - Printable Version

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[solved] object movement question - vandesdelca - 04-16-2009

hi, i've a question about an object movement...
i've tried dvz: -10 and hit_j: 5, but the object keep going up:( how to make the object go down? i've tried:
dvz: -10, hit_j: 0
dvz: -10, hit_j: -5 but it still didn't work.

is there a way to do this? pls help me


RE: object movement question - Som1Lse - 04-16-2009

Simple in type 3 hit_Fa: then 50 = 0
so 5 will mean -45 and 55 will mean 5 and 45 will mean -5 etc...

Hope I helped.

Edit: Ups hit_j: not hit_Fa:


RE: object movement question - JossuaDC - 04-16-2009

You need to use hit_j: for that (Someone else's explaination - but hit_j: instead of hit_Fa: ).
But, vandesdelca... Do you know the main site of LFEmpire? It has a huge section containing all the DCing-information you'll ever need - including this kind of stuff.


RE: object movement question - vandesdelca - 04-16-2009

(04-16-2009, 08:09 AM)JossuaDC Wrote:  But, vandesdelca... Do you know the main site of LFEmpire? It has a huge section containing all the DCing-information you'll ever need - including this kind of stuff.

u mean this?
http://www.lf-empire.de/lfev9/en/lf2-empire/data-changing/reference-pages/183-type-3-hitfa
but there are no hit_Fa: 50. and thanks for the explain.


RE: object movement question - WoodySmasher - 04-16-2009

vandesdelca you said you used dvz: -10 and hit_j: 5 but the object keep going up, use j: 51 or any value greater than 50 to go down. If the value is less like you used hit_j: 5 the object will move up


RE: object movement question - Silverthorn - 04-16-2009

Check this: http://www.lf-empire.de/lfev9/en/lf2-empire/data-changing/types/170-type-3-attacks
Especially this part (I quoted it because I have too much time on my hands.... (not)
Quote:hit_j:
Here you note if the ball should move on z-axis. If you set this value to 50, it's the same as 0 - no movement. If you use 51 and higher the ball goes to the front with one pixel per TU (if you use 52 he moves 2 Pixels), if you use 49 it goes to the back.



RE: object movement question - JossuaDC - 04-16-2009

(04-16-2009, 08:12 AM)vandesdelca Wrote:  
(04-16-2009, 08:09 AM)JossuaDC Wrote:  But, vandesdelca... Do you know the main site of LFEmpire? It has a huge section containing all the DCing-information you'll ever need - including this kind of stuff.

u mean this?
http://www.lf-empire.de/lfev9/en/lf2-empire/data-changing/reference-pages/183-type-3-hitfa
but there are no hit_Fa: 50. and thanks for the explain.
I'll forgive you... But only because your native language isn't English...