(stage) invisible enemys - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: (stage) invisible enemys (/showthread.php?tid=265) |
(stage) invisible enemys - Hypermodder - 04-29-2008 for examlpe: id: 3000 hp: 75 act: 1299 ratio: 2 times: 1.5 x: -100 join: 50 <boss> id: 30 hp: 50 act: 212 ratio: 2 times: 2.5 x: 500 y: -50 <soldier>[/color] trick: act: 12XX- set a number for XX (the timer) I guess you know this trick already, but it's cool in da stage! RE: (stage) invisible enemys - Lauli - 04-29-2008 Could you explain this a lil bit further? I can't really imagine for what boss/soldier is needed in this case. Can't you just use sth like: Code: id: 30 hp: 50 act: 1299 ratio: 2 times: 999 x: 500 y: -50 Shouldn't that do the same for the "invisible enemy"-thingy? RE: (stage) invisible enemys - Hypermodder - 04-29-2008 well, if the boss is invisible the battles will last longer, becaus you can't hit them for a lil time..... ...so you have to fight with the soldiers first.... I had this idea because you can "cheat" yourself throught da stages, if you are attacking the boss first! ....and it's funny to get attacked by a invisible enemy.... No double posting, plz ~Blue RE: (stage) invisible enemys - Silverthorn - 04-29-2008 Well, if the battle lasts 99 TUs longer, it won't make a whole lot of difference, about three seconds more... How about you create a dummy-frame for your boss, running on state: 14 with a wait: xxx? Place the boss out of the bounds and you've the same effect for a longer amount of time RE: (stage) invisible enemys - MH-Razen - 04-29-2008 Hey wow, erm if you can create some kind of tutorial with everything you need to know about it I would publish it on frontsite in Advanced DC since it's something I didn't know and doubt a lot tryed RE: (stage) invisible enemys - Hypermodder - 04-30-2008 Forgot da boss-stuff! Thats what I realy meant: id: 31 hp: 75 ratio: 3 times: 3 x: 500 act: 1299 id: 31 hp: 75 ratio: 3 times: 3 x: 1500 act: 1299 ->You have to be careful now! The Hunters are shooting you and you just can run away...^^ programming a lf2v1.9c-pro-stage now! XD |