2 probelms with itr kind3 - Madara Uchiha - 04-17-2009
OK, hi i am having another problem with itrkind3 , well two if you want to be exact. The problems i am having is that, when my itrkind3 grabs the opponent, and catches them, it turns them around so they are caught from this direction(it looks like this) >>> ---- <<<<
then when caught ends up like this: >>>>> ---->>>>
which looks pretty odd right?
now here's the code:
Code: <frame> 271 birdy_grab
pic: 226 state: 15 wait: 3 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 109 w: 36 h: 48
bdy_end:
<frame_end>
<frame> 272 birdy_grab
pic: 214 state: 15 wait: 1 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 158 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 108 w: 38 h: 50
bdy_end:
<frame_end>
<frame> 273 birdy_grab
pic: 215 state: 15 wait: 1 next: 274 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 158 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 114 w: 39 h: 44
bdy_end:
<frame_end>
<frame> 274 birdy_grab
pic: 216 state: 3 wait: 5 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 112 w: 40 h: 45
bdy_end:
itr:
kind: 3 x: 85 y: 105 w: 38 h: 48 catchingact: 279 caughtact: 131
itr_end:
<frame_end>
<frame> 275 birdy_grab
pic: 216 state: 3 wait: 5 next: 278 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 112 w: 40 h: 45
bdy_end:
itr:
kind: 3 x: 85 y: 105 w: 38 h: 48 catchingact: 279 caughtact: 131
itr_end:
<frame_end>
<frame> 276 birdy_grab_miss
pic: 226 state: 15 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 109 w: 36 h: 48
bdy_end:
<frame_end>
<frame> 277 birdy_grab_miss
pic: 214 state: 15 wait: 1 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 158 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 108 w: 38 h: 50
bdy_end:
<frame_end>
<frame> 278 birdy_grab_miss
pic: 215 state: 15 wait: 1 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 158 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 114 w: 39 h: 44
bdy_end:
<frame_end>
<frame> 279 birdy_grab_hit
pic: 217 state: 9 wait: 2 next: 280 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 111 w: 41 h: 44
bdy_end:
cpoint:
kind: 1 x: 116 y: 132
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cover: 11
cpoint_end:
<frame_end>
<frame> 280 birdy_grab_hit
pic: 218 state: 9 wait: 2 next: 281 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 113 w: 53 h: 44
bdy_end:
itr:
kind: 0 x: 78 y: 101 w: 56 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 15 effect: 0
itr_end:
cpoint:
kind: 1 x: 116 y: 132
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
<frame> 281 birdy_grab_hit
pic: 219 state: 9 wait: 2 next: 282 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 106 w: 44 h: 52
bdy_end:
itr:
kind: 0 x: 80 y: 102 w: 57 h: 56 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 25 effect: 0
itr_end:
cpoint:
kind: 1 x: 116 y: 132
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
<frame> 282 birdy_grab_hit
pic: 218 state: 9 wait: 2 next: 283 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 115 w: 54 h: 43
bdy_end:
itr:
kind: 0 x: 78 y: 101 w: 55 h: 57 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 15 effect: 0
itr_end:
cpoint:
kind: 1 x: 116 y: 132
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
<frame> 283 birdy_grab_hit
pic: 220 state: 9 wait: 2 next: 288 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 1584 y: 115 w: 54 h: 43
bdy_end:
itr:
kind: 0 x: 78 y: 101 w: 55 h: 57 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 25 effect: 0
itr_end:
cpoint:
kind: 1 x: 116 y: 132
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
<frame> 288 birdy_grab_hit
pic: 218 state: 9 wait: 2 next: 289 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 113 w: 53 h: 44
bdy_end:
itr:
kind: 0 x: 78 y: 101 w: 56 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 15 effect: 0
itr_end:
cpoint:
kind: 1 x: 116 y: 132
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
<frame> 289 birdy_grab_hit
pic: 219 state: 9 wait: 2 next: 290 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 106 w: 44 h: 52
bdy_end:
itr:
kind: 0 x: 80 y: 102 w: 57 h: 56 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 25 effect: 0
itr_end:
cpoint:
kind: 1 x: 116 y: 132
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
<frame> 291 birdy_grab_hit
pic: 218 state: 9 wait: 2 next: 292 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 115 w: 54 h: 43
bdy_end:
itr:
kind: 0 x: 78 y: 101 w: 55 h: 57 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 15 effect: 0
itr_end:
cpoint:
kind: 1 x: 116 y: 132
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
<frame> 293 birdy_grab_hit
pic: 220 state: 9 wait: 2 next: 284 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 1584 y: 115 w: 54 h: 43
bdy_end:
itr:
kind: 0 x: 78 y: 101 w: 55 h: 57 dvx: 25 dvy: 0 fall: 70 vrest: 5 bdefend: 70 injury: 30 effect: 0
itr_end:
cpoint:
kind: 1 x: 116 y: 132
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
<frame> 284 birdy_grab_hit
pic: 217 state: 3 wait: 3 next: 278 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 111 w: 41 h: 44
bdy_end:
<frame_end>
can someone please fix it, then show it to me, and explain my error's and what they fixed.
also i having a probelm with my ball going to the sides, here's the code:
Code: <bmp_begin>
file(0-7): sprite\sys\ice_ball.bmp w: 81 h: 82 row: 4 col: 2
file(8-15): sprite\sys\Mirage_Tempo_Nami.bmp w: 81 h: 82 row: 4 col: 2
file(16-23): sprite\sys\wind_blow.bmp w: 81 h: 82 row: 4 col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 hiting
pic: 0 state: 3000 wait: 2 next: 1 dvx: 15 dvy: 0 dvz: 2 centerx: 64 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 41 y: 30 w: 39 h: 24
bdy_end:
itr:
kind: 0 x: 41 y: 29 w: 39 h: 25 dvx: 10 dvy: -8 dvz: 2 fall: 70 vrest: 10 bdefend: 70 injury: 67 effect: 3
itr_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3000 wait: 2 next: 2 dvx: 15 dvy: 0 dvz: 2 centerx: 64 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 36 y: 29 w: 45 h: 27
bdy_end:
itr:
kind: 0 x: 35 y: 28 w: 45 h: 28 dvx: 10 dvy: -8 dvz: 2 fall: 70 vrest: 10 bdefend: 70 injury: 67 effect: 3
itr_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3000 wait: 2 next: 3 dvx: 15 dvy: 0 centerx: 64 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 40 y: 26 w: 40 h: 27
bdy_end:
itr:
kind: 0 x: 40 y: 24 w: 40 h: 31 dvx: 10 dvy: -8 dvz: 2 fall: 70 vrest: 10 bdefend: 70 injury: 67 effect: 3
itr_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3000 wait: 2 next: 4 dvx: 15 dvy: 0 dvz: 2 centerx: 64 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 41 y: 26 w: 39 h: 31
bdy_end:
itr:
kind: 0 x: 41 y: 26 w: 39 h: 29 dvx: 10 dvy: -8 fall: 70 vrest: 10 bdefend: 70 injury: 67 effect: 3
itr_end:
<frame_end>
<frame> 4 hiting
pic: 0 state: 3000 wait: 2 next: 1 dvx: 15 dvy: 0 dvz: 2 centerx: 64 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 41 y: 30 w: 39 h: 24
bdy_end:
itr:
kind: 0 x: 41 y: 29 w: 39 h: 25 dvx: 10 dvy: -8 dvz: 2 fall: 70 vrest: 10 bdefend: 70 injury: 67 effect: 3
itr_end:
<frame_end>
<frame> 10 hiting
pic: 4 state: 3001 wait: 0 next: 11 dvx: 0 dvy: 0 centerx: 64 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 5 state: 3001 wait: 2 next: 12 dvx: 0 dvy: 0 centerx: 64 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 6 state: 3001 wait: 2 next: 13 dvx: 0 dvy: 0 centerx: 64 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 7 state: 3001 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 72 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hiting
pic: 4 state: 3002 wait: 2 next: 21 dvx: 550 dvy: 550 centerx: 64 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hiting
pic: 5 state: 3002 wait: 2 next: 22 dvx: 550 dvy: 550 centerx: 67 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hiting
pic: 6 state: 3002 wait: 2 next: 23 dvx: 550 dvy: 550 centerx: 72 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hiting
pic: 7 state: 3002 wait: 2 next: 1000 dvx: 550 dvy: 550 centerx: 72 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 999 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 19 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 999 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 19 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 19 y: 41 action: 0 dvx: 0 dvy: 0 oid: 202 facing: 1
opoint_end:
<frame_end>
<frame> 43 Mirage_tempo
pic: 8 state: 3006 wait: 1 next: 44 dvx: 550 dvy: 550 dvz: 550 centerx: 33 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 44 Mirage_tempo
pic: 8 state: 3006 wait: 0 next: 45 dvx: 550 dvy: 550 dvz: 550 centerx: 33 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 45 Mirage_tempo
pic: 8 state: 3006 wait: 60 next: 46 dvx: 550 dvy: 550 dvz: 550 centerx: 33 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 46 y: 99 action: 52 dvx: 0 dvy: 0 oid: 202 facing: 0
opoint_end:
<frame_end>
<frame> 46 Mirage_tempo
pic: 9 state: 3006 wait: 3 next: 47 dvx: 550 dvy: 550 dvz: 550 centerx: 33 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 47 Mirage_tempo
pic: 11 state: 3006 wait: 5 next: 48 dvx: 550 dvy: 550 dvz: 550 centerx: 32 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 48 Mirage_tempo
pic: 10 state: 3006 wait: 5 next: 49 dvx: 550 dvy: 550 dvz: 550 centerx: 32 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 49 Mirage_tempo
pic: 11 state: 3006 wait: 5 next: 50 dvx: 550 dvy: 550 dvz: 550 centerx: 50 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 50 Mirage_tempo
pic: 12 state: 3006 wait: 5 next: 51 dvx: 550 dvy: 550 dvz: 550 centerx: 48 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 51 Mirage_tempo
pic: 13 state: 3006 wait: 5 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 48 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 52 Mirage_tempo
pic: 14 state: 3005 wait: 74 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 48 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 53 wind_blow
pic: 16 state: 3006 wait: 1 next: 54 dvx: -7 dvy: 550 centerx: 51 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 54 wind_blow
pic: 17 state: 3006 wait: 1 next: 55 dvx: -7 dvy: 550 centerx: 51 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 55 wind_blow
pic: 18 state: 3006 wait: 1 next: 56 dvx: -7 dvy: 550 centerx: 51 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 56 wind_blow
pic: 19 state: 3006 wait: 1 next: 1000 dvx: -7 dvy: 550 centerx: 51 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
the exact same thing at the top please , fix then explain what you fixed and what i did wrong.
RE: 2 probelms with itr kind3 - Magnamancy - 04-18-2009
Firstly,
[ spoiler] [ /spoiler]
tags are not illegal, so using them is completly fine.
In fact, I greatly encorage it.(pls shorten your post)
First problem:
sounds like you're sending the opponent to the wrong frame.
the >>mainsite<< will explain that.
Second problem:
what would make your ball fly to the side?
Check the >>mainsite<< Please.
RE: 2 probelms with itr kind3 - Madara Uchiha - 04-18-2009
WTF this is no help at all. and what do you mean by tags?
RE: 2 probelms with itr kind3 - Drahcir - 04-18-2009
*facepalms*
By tags he means [spoiler], [code], [b], etc. BBcode.
Anyway, for question 1, try using caughtact: -xyz.
RE: 2 probelms with itr kind3 - Alblaka - 04-18-2009
@2nd problem: I guess, he means, that the balls move on the Z-axis
You could either try to give your balls a dvz: 550 value (normally, that will fix the z-axis, so they cannot move sidewards, but i'm not sure, whether this really apply for t3's) or a hit_j:50 (hit_j > 50 makes t3's going down, < 50 makes them goign upwards, so hit_j: 50 could stop z-axis movement).
RE: 2 probelms with itr kind3 - Madara Uchiha - 04-18-2009
no i want them to move on the z-axis, but they don't not the other way around.
RE: 2 probelms with itr kind3 - TheNave - 04-18-2009
use a hit_j: 1-49 to let them move upwards on the z-axis... 1 is the fastest movement, 49 the slowest... or use hit_j: 51-99 to let them move down on the z-axis, 99 is the fastest, 51 the slowest possible movement
RE: 2 probelms with itr kind3 - Madara Uchiha - 04-19-2009
i want them to be able to move up and down by just clicking up and down, what should i do for that?
RE: 2 probelms with itr kind3 - TheNave - 04-19-2009
should be automatically if the dvz is 0
RE: 2 probelms with itr kind3 - Drahcir - 04-20-2009
(04-19-2009, 08:26 PM)Madara Uchiha Wrote: i want them to be able to move up and down by just clicking up and down, what should i do for that?
Make dvz: the speed you want them to move when you hit up or down, probably 2 or 3
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