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[solved] the jump to frame x - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] the jump to frame x (/showthread.php?tid=2693) |
[solved] the jump to frame x - Minebot - 04-20-2009 is it possible to make your opponent jump to a certain frame? if yes, it would be totally awesome! RE: the jump to frame x - SirFrog - 04-20-2009 Yes. itr (kind: 3) you can use itr kind 8 too, but i don't think you want that. RE: the jump to frame x - Minebot - 04-20-2009 (04-20-2009, 03:46 PM)SirFrog Wrote: Yes. I actually wanted to make my opponent jump to frame 65 (just for example) and then I row and do a cool attack from behind, but when I use this itr kind 3 thing I suddenly appear some steps ahead.(No I'm not english) Me ----------> suddenly appearing here and then use catchingact: x suddenly appearing here <---------------- Opponent and then using caughtact: y btw, why do I have to type in the frame twice here? RE: the jump to frame x - Simoneon - 04-20-2009 Then use itrk:8. And maybe You need to give screenies, I dunno what are You talking abt :P (sorry my english = ![]() RE: the jump to frame x - Drahcir - 04-20-2009 (04-20-2009, 04:45 PM)Minebot Wrote:(04-20-2009, 03:46 PM)SirFrog Wrote: Yes. Play around with x: and y: values. And it's because it's one frame number for being caught from the front, and one for the back. RE: the jump to frame x - WoodySmasher - 04-21-2009 I don't understand either I think Minebot is telling when he catches the enemieswith caughtact he gains couple of steps to him. I think this happen when you use itr (kind:3) or are you saying when you catches enemies you appear the opposte side of them like back to front? RE: the jump to frame x - Minebot - 04-21-2009 better idea: I just give you the frame for louis: <frame> 370 dodge_attack pic: 161 state: 9 wait: 3 next: 999 dvx: 8 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav wpoint: kind: 1 x: 44 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7 catchingact: 102 102 caughtact: 65 65 itr_end: bdy: kind: 0 x: 26 y: 10 w: 45 h: 72 bdy_end: <frame_end> (of course this is just the very short version. I just don't want to copy too many frames) RE: the jump to frame x - genevrier - 04-21-2009 Would you like to use my exe? It contains an itr/effect 6xxx which jump to frame xxx directly. RE: the jump to frame x - Drahcir - 04-22-2009 Hey minebot, can we have frame 102? RE: the jump to frame x - Minebot - 04-23-2009 uhm... frame 102 is the rowing frame. I guess you already have this frame. @genevrier: can I take a look at it? |