[solved] Falling Bombs - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Falling Bombs (/showthread.php?tid=2735) Pages:
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[solved] Falling Bombs - NocturneSama - 04-26-2009 I'm making a move where a few bombs fall from the sky, exploding when hit the ground OR someone. How can i make this? Itens doesn't go to a specific frame when hit someone, and attacks (t3 objects) doesn't go to a specific frame when hit the ground. RE: Falling Bombs - Angel_Adam - 04-26-2009 add the hitting_ground frame to the bombs dat. and make the next goes to the exp, or make an opoint of firns exp, RE: Falling Bombs - NocturneSama - 04-26-2009 i know how to make the bomb explode when hit the ground. all that i need to do is opoint the explosion in the ground frames. but i need a bomb which detonates when touches the ground AND when touches anyone. RE: Falling Bombs - DarkFirzenEX - 04-26-2009 Well, on the LF-Empire site, there's an grenade which have got just these abilities.. http://www.lf-empire.de/lfev9/de/lfe-fileplanet/waffen/564-grenade Awesome weapon! RE: Falling Bombs - NocturneSama - 04-26-2009 already tried, it doesn't explodes upon contatc. What happens is when it hits someone, it goes to the flying frames until touch the ground, and in the flying frames it detonates. but i will need the flying frames to make the bomb fall. RE: Falling Bombs - JossuaDC - 04-26-2009 Search the mainsite for ik:8 (itr: - kind: 8) RE: Falling Bombs - Drahcir - 04-26-2009 Actually, itr:k:3 works as well. RE: Falling Bombs - TheNave - 04-26-2009 but ik:8 would be so much easier... RE: Falling Bombs - Alblaka - 04-26-2009 uhm... simply make the next: xxx of the "hitting" frames into the explosion one and give the falling frames something like an itr with injury:0 fall: -1 Then the bomb will "hit" an obstacle while fallign and jump to the hitting frames > explosion RE: Falling Bombs - JossuaDC - 04-26-2009 (04-26-2009, 08:04 PM)Alblaka Wrote: uhm... simply make the next: xxx of the "hitting" frames into the explosion one and give the falling frames something like an itr with injury:0 fall: -1Alblaka wins... I've been using ik:8 too much lately xD |