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[solved] Accurate Chase ball - Printable Version

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[solved] Accurate Chase ball - WoodySmasher - 04-28-2009

Hey i was wondering how can i make a ball chase a specific enemy only. Is there a way to do it? If so plz explain.


RE: Accurate Chase ball - MH-Razen - 04-28-2009

erm, delete all other enemies from screen? :p

no just kidding. As far as I know there's no way to do this. What you could do: ask Silva for a HEX-Solution or the chase-ball has a itr at y: 1000 and the char which should be chased a bdy at y: 1000, but this is really vague...

so my answer is no, sry :(


RE: Accurate Chase ball - Bamboori - 04-28-2009

i have a theory that might work:
we transform all other enemys into balls for a short time, so they dont get chased

so if you want to make a ball that only chases template, make all chars a itr kind:8 at lets say y: 1000 in each frame except template. then, in the chars move where he creates the ball, he uses a bdy at y: 1000 that goes over the whole screen (use zwitdh) and all chars whith the itr kind 8 will go to the frame which was noted in the itr: the frames where they transform into a ball. the ball itsself looks just like the char and transforms back after a short time. so the only opp the ball is "seeing" is the char that has no itr kind 8 (in this case template).

problems:
-when you fight against multiple templates, the ball will chase one of them randomly (or the nearest one, i dont know)
-all enemys are teleporting to you cause of the itr kind 8

so we need a way to prevent the enemys from teleporting.


RE: Accurate Chase ball - Alblaka - 04-28-2009

(04-28-2009, 07:07 PM)Bamboori Wrote:  so we need a way to prevent the enemys from teleporting.

>Grap them with a itr3/vrest ^^

Either way, there is no "fine method" to make such chasing balls... maybe a buggy solution somewhere, but even that could be difficult...


RE: Accurate Chase ball - Drahcir - 04-28-2009

I was actually wondering the same thing about healballs...oh well.


RE: Accurate Chase ball - WoodySmasher - 04-29-2009

Hey i was asking if i can make a ball which locks on to a nearby target and still chases him wherever he go even if there are multiple targets on the field.

According to Bamboori
Quote:i have a theory that might work:
we transform all other enemys into balls for a short time, so they dont get chased

so if you want to make a ball that only chases template, make all chars a itr kind:8 at lets say y: 1000 in each frame except template. then, in the chars move where he creates the ball, he uses a bdy at y: 1000 that goes over the whole screen (use zwitdh) and all chars whith the itr kind 8 will go to the frame which was noted in the itr: the frames where they transform into a ball. the ball itsself looks just like the char and transforms back after a short time. so the only opp the ball is "seeing" is the char that has no itr kind 8 (in this case template).

problems:
-when you fight against multiple templates, the ball will chase one of them randomly (or the nearest one, i dont know)
-all enemys are teleporting to you cause of the itr kind 8

so we need a way to prevent the enemys from teleporting.
If the enemies transform into balls what about their AI,They'll be just standing.


RE: Accurate Chase ball - Azriel - 04-29-2009

>>Hey i was asking if i can make a ball which locks on to a nearby target and still chases him wherever he go even if there are multiple targets on the field.

hit_Fa: 1 and 2 do that already =s. look at john's disk/dennis' chase ball. they aim for their closest target, unless the target dies.



Azriel~



RE: Accurate Chase ball - no one - 04-29-2009

I don't think I'll chase only one enemy but the closet one.


RE: Accurate Chase ball - WoodySmasher - 04-29-2009

OK it's impossible.


RE: Accurate Chase ball - Alblaka - 04-29-2009

(04-29-2009, 05:30 AM)WoodySmasher Wrote:  OK it's impossible.

Whatever, making a chase, that only follows one specific enemy is nonsense anyway...
It would make the ball completely useless, if there is no enemy of the specific kind... stick with normal chases XD