[solved] >.< Searching a special state - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] >.< Searching a special state (/showthread.php?tid=2824) Pages:
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[solved] >.< Searching a special state - Alblaka - 05-07-2009 I know i have seen it somewhere, but i neither remind where exactly, nor i'm able to find that thing again >.> Could somebody tell me the state number of the "background-state"? If i'm not going wrong, it makes objects being displayed BEHIND all other objects (kinda as background), one use is the 8-Trigram in Neji's NTSD-move for example... The problem is, that i can't find something useful: Both words, state and background are used in to many posts, so i get 1kk search results... surely the answer is somewhere there, but finding it would take hours RE: >.< Searching a special state - Lauli - 05-07-2009 Have fun searching for such a state. The thing you are looking for is hit_j: in type: 3 objects. RE: >.< Searching a special state - Alblaka - 05-07-2009 Nah, moving them SLIGHTLY "backwards" isn't a solution... then they could still cover other objects "behind" them :/ You are sure there wasn't a special state? RE: >.< Searching a special state - The Lost Global Mod - 05-07-2009 you may have read it here... http://www.lf-empire.de/forum/showthread.php?tid=2779&page=3 i am not sure..but i don't see any special state mentioned(except the one by you ) RE: >.< Searching a special state - Alblaka - 05-07-2009 I said it there, cuz someone else had told me about the background state somewhen... I guess it was in relation to someone asking how the 8-trigram of Neji works... But seems like me and him were wrong XD RE: >.< Searching a special state - no one - 05-07-2009 Then this thread is pretty much solved to me. Your answer: Quote:The thing you are looking for is hit_j: in type: 3 objects. RE: >.< Searching a special state - Alblaka - 05-07-2009 (05-07-2009, 03:49 PM)Alblaka Wrote: Nah, moving them SLIGHTLY "backwards" isn't a solution... then they could still cover other objects "behind" them :/ The problem is still not solved I need a way to make the pic being displayed behind all others... of course i could send them up to the top edge of screen, but then they wouldn't be able to interact (grap, bdy's etc) with other objects... RE: >.< Searching a special state - Lauli - 05-07-2009 How about letting other objects do the interacting? Also, the hit_j: thingy can move so uber-f***** fast that you won't even notice. RE: >.< Searching a special state - Alblaka - 05-07-2009 Nice idea, but there would still be the problem, that a object, moved upwards, won't be displayed on the location where it should be... and due the upper edge isn't always on the same z-distance to the char all over the time i cannot simple fix it with changing the centery-value >.< *headache* Gargh, i guess this problem is kinda unfixable RE: >.< Searching a special state - YinYin - 05-07-2009 centery: 0 ? perhaps much pretty? ... should always show behind any sane/normal object above the ground - and be able to interact depending on its position otherwise hit_j: 1 is pretty damn fast - and using zwidth makes it interact with anything in front of it how about you tell us what exactly you need this for - as what you need doesn exist in that way you need a different approach, we cant truly help with that if we dont know what its supposed to achieve |