[solved] Problem with OPOINT's coordinates. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Problem with OPOINT's coordinates. (/showthread.php?tid=2895) |
[solved] Problem with OPOINT's coordinates. - Hukko - 05-17-2009 Hi everybody again. I'm making a Bleach MOD (Bleach - The Conquest) and my Inoue uses Tsubaki (a fairy) likes a sword (type 2). So, in frame to summon Tsubaki, i have this opoint: Code: opoint: When i change coordinates, don't have a result (no change the coordinate). Can you help? Thanks everybody. RE: Problem with OPOINT's coordinates. - Magnamancy - 05-17-2009 Have you tried changing the w-point in the said frame? I'm not a 100% sure if it'll do anything, but logically it should RE: Problem with OPOINT's coordinates. - WoodySmasher - 05-17-2009 opoint: kind: 2 x: 18 y: 25 action: 0 dvx: 0 dvy: 5 oid: 213 facing: 1 opoint_end: check x and y coordinates, don't need dvy: 5 and facing: 1. look at the action i think it's wrong look at theweapon example of lf2. There are frames when an weapon is in the hands of a char. U should make the action to that frame and wpoint should be added at same point at the ball x and y and the weaponact should be the ball's action. This will work. If u don't understand look at freeze's sword summoning data. <frame> 275 Sword pic: 165 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 2 x: 42 y: 51 action: 35 dvx: 0 dvy: 0 oid: 213 facing: 0 opoint_end: wpoint: kind: 1 x: 42 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> RE: Problem with OPOINT's coordinates. - Hukko - 05-17-2009 It's solved, the problem is: I don't have use w_point in this frame. |