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[solved] Rayman effect i am having a probelm. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Rayman effect i am having a probelm. (/showthread.php?tid=2901) |
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[solved] Rayman effect i am having a probelm. - Madara Uchiha - 05-17-2009 hi i am trying to create a rayman effect, i don't no why the itrkind8 doesn't react with the ball which get's opointed out. could you tell me what i did wrong please, or just fix it and point out what i did wrong: Standing frames: Code: Code: <frame> 0 standing
pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 239 hit_ja: 252 hit_Dj: 257 hit_Fj: 265 hit_Da: 272 hit_Ua: 284
bdy:
kind: 0 x: 14 y: 10 w: 36 h: 67
bdy_end:
wpoint:
kind: 1 x: 22 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy: #raymon akt
kind: 0 x: 35 y: 1079 w: 10 h: 10
bdy_end:
itr: #raymon start
kind: 8 x: 35 y: 2079 w: 10 h: 10 dvx: 284 injury: 0
itr_end:
<frame_end>
<frame> 1 standing
pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 239 hit_ja: 252 hit_Dj: 257 hit_Fj: 265 hit_Da: 272 hit_Ua: 284
bdy:
kind: 0 x: 14 y: 10 w: 36 h: 67
bdy_end:
wpoint:
kind: 1 x: 23 y: 47 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy: #raymon akt
kind: 0 x: 35 y: 1079 w: 10 h: 10
bdy_end:
itr: #raymon start
kind: 8 x: 35 y: 2079 w: 10 h: 10 dvx: 284 injury: 0
itr_end:
opoint:
kind: 1 x: 33 y: 79 action: 108 dvx: 0 dvy: 0 oid: 122 facing: 0
opoint_end:
<frame_end>
<frame> 2 standing
pic: 2 state: 0 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 239 hit_ja: 252 hit_Dj: 257 hit_Fj: 265 hit_Da: 272 hit_Ua: 284
bdy:
kind: 0 x: 14 y: 10 w: 36 h: 67
bdy_end:
wpoint:
kind: 1 x: 25 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy: #raymon akt
kind: 0 x: 35 y: 1079 w: 10 h: 10
bdy_end:
itr: #raymon start
kind: 8 x: 35 y: 2079 w: 10 h: 10 dvx: 284 injury: 0
itr_end:
<frame_end>
<frame> 3 standing
pic: 3 state: 0 wait: 3 next: 58 dvx: 0 dvy: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 239 hit_ja: 252 hit_Dj: 257 hit_Fj: 265 hit_Da: 272 hit_Ua: 284
wpoint:
kind: 1 x: 24 y: 49 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 14 y: 10 w: 36 h: 67
bdy_end:
bdy: #raymon akt
kind: 0 x: 35 y: 1079 w: 10 h: 10
bdy_end:
itr: #raymon start
kind: 8 x: 35 y: 2079 w: 10 h: 10 dvx: 284 injury: 0
itr_end:
<frame_end>
<frame> 4 standing
pic: 1 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 239 hit_ja: 252 hit_Dj: 257 hit_Fj: 265 hit_Da: 272 hit_Ua: 284
bdy:
kind: 0 x: 14 y: 10 w: 36 h: 67
bdy_end:
wpoint:
kind: 1 x: 23 y: 47 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy: #raymon akt
kind: 0 x: 35 y: 1079 w: 10 h: 10
bdy_end:
itr: #raymon start
kind: 8 x: 35 y: 2079 w: 10 h: 10 dvx: 284 injury: 0
itr_end:
<frame_end>
<frame> 58 standing
pic: 2 state: 0 wait: 3 next: 4 dvx: 0 dvy: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 239 hit_ja: 252 hit_Dj: 257 hit_Fj: 265 hit_Da: 272 hit_Ua: 284
bdy:
kind: 0 x: 14 y: 10 w: 36 h: 67
bdy_end:
wpoint:
kind: 1 x: 25 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy: #raymon akt
kind: 0 x: 35 y: 1079 w: 10 h: 10
bdy_end:
itr: #raymon start
kind: 8 x: 35 y: 2079 w: 10 h: 10 dvx: 284 injury: 0
itr_end:
<frame_end>heres the ball: Code: Code: <frame> 108 raymon-effect
pic: 1000 state: 3005 wait: 30 next: 109 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 109 raymon-effect
pic: 1000 state: 3005 wait: 1 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
hit_a: 0 hit_d: 0 hit_j: 0
itr: #raymon akt
kind: 8 x: -5 y: 1000 w: 10 h: 10 dvx: 110 injury: 0
itr_end:
<frame_end>
<frame> 110 raymon-effect
pic: 1000 state: 3005 wait: 1 next: 111 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 111 raymon-effect
pic: 1000 state: 3005 wait: 1 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 0 centery: 0
hit_a: 0 hit_d: 0 hit_j: 0
opoint: #raymon start
kind: 1 x: 0 y: 0 action: 190 dvx: 0 dvy: 0 oid: 26 facing: 0
opoint_end:
<frame_end>also the here's the frame the itrkind8 is supposed to go 2 yeah also the ball opoint out's the last frame of this: Code: Code: <frame> 284 Standing_Heal
pic: 101 state: 15 wait: 1 next: 285 dvx: 0 dvy: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 25
bdy:
kind: 0 x: 19 y: 13 w: 26 h: 65
bdy_end:
wpoint:
kind: 1 x: 25 y: 99999 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 285 Standing_Heal
pic: 102 state: 15 wait: 1 next: 286 dvx: 0 dvy: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 13 w: 26 h: 65
bdy_end:
wpoint:
kind: 1 x: 25 y: 99999 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 286 Standing_Heal
pic: 103 state: 15 wait: 1 next: 287 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 13 w: 26 h: 65
bdy_end:
wpoint:
kind: 1 x: 25 y: 99999 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 287 Standing_Heal
pic: 104 state: 15 wait: 1 next: 288 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 13 w: 26 h: 65
bdy_end:
wpoint:
kind: 1 x: 25 y: 999999 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 45 y: 25 action: 70 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
<frame_end>
<frame> 288 Standing_Heal
pic: 105 state: 15 wait: 1 next: 289 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 13 w: 26 h: 65
bdy_end:
wpoint:
kind: 1 x: 24 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 289 Standing_Heal
pic: 106 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 13 w: 26 h: 65
bdy_end:
wpoint:
kind: 1 x: 24 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 290 raymon-starter
pic: 1000 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0
hit_a: 0 hit_d: 0 hit_j: 0
bdy: #raymon start
kind: 0 x: -5 y: 2000 w: 10 h: 10
bdy_end:
<frame_end>RE: Rayman effect i am having a probelm. - MH-Razen - 05-17-2009 erm, one simple question: I didnt check all the bdys and itrs, but are you sure the ik8 in t0 react on a bdy in t0? the bdy must be in t0, not t3... maybe this helps...
RE: Rayman effect i am having a probelm. - Madara Uchiha - 05-17-2009 i am sorry, but what does t0 and t3 mean? RE: Rayman effect i am having a probelm. - Silverthorn - 05-17-2009 t0 = type: 0 RE: Rayman effect i am having a probelm. - Alblaka - 05-17-2009 T0's are characters, T3's are Energy Balls, arrows, whatever... And itr/kind:8 CAN ONLY affect T0's. Therefore you cannot make something reacting via itr/kind:8 to a T3 directly. You need to make the T3 spawning a T0 for a few frames. This T0 has a special body and to that the itr/kind:8 will be able to react ^^ RE: Rayman effect i am having a probelm. - Madara Uchiha - 05-17-2009 were did i go wrong, i can't find it? RE: Rayman effect i am having a probelm. - Alblaka - 05-18-2009 As far as i understood it, you try to make an object reacting with a itr/kinf:8 to a ball-object... THAT CANNOT WORK, due itr/kind:8 only work "against" characters. RE: Rayman effect i am having a probelm. - TheNave - 05-18-2009 also do not use spaces in your description... so instead of "#rayman atk" write "#rayman_atk" such a thing bugged a move of my char once...^^ oh and in the last frame of your ball data, there is this opoint...
@upupup & upupupupup the ball opoint's out another t0 object with which the char react, so that should work... |