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GREAT NEWS!!! - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: GREAT NEWS!!! (/showthread.php?tid=2912) |
GREAT NEWS!!! - Magic Datachanger - 05-19-2009 I found a methode to run Little Fighter 2 (I use 2.0) with more than 100 Objects!!! It's quite simple: Just add another object part into the data.txt: id: 226 type: 3 file: data\justin_ball.dat id: 228 type: 3 file: data\julian_ball.dat id: 229 type: 3 file: data\julian_ball2.dat <object_end> <object> ... <object_end> Now there are 2 pbject parts, 2 x 100 = 200 So now are 200 objects allowed, in every part 100.[/font] You can do this as much as you need. But if there are too much objects the game will get slow... Just install install a new version of LF2 then. RE: GREAT NEWS!!! - Boop - 05-19-2009 Duh, in the new update the object limit is 500 >.<". RE: GREAT NEWS!!! - Simoneon - 05-19-2009 Well, that's tottaly not new news... (I'm not sure I can say 'news' when they're not new :P ) RE: GREAT NEWS!!! - Som1Lse - 05-19-2009 Yeah in the new version the limit is increased. And in 1.9 or 1.9c it wont work. I have tryed it once. RE: GREAT NEWS!!! - Bamboori - 05-19-2009 in fact, this WAY of using more than 100 objects is new, but the hex method is already well-known ![]() edit: @up: oh, then its useless. forget it
RE: GREAT NEWS!!! - Magnamancy - 05-20-2009 And good on you for figuring it out ![]() I suspect it would work on exceptionally good computers, (such as yours, I assume) but would cause a crash on not so good computers (like mine ).I haven't yet tried this method, but I'll see when I get time
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