[solved] activation object - vandesdelca - 05-22-2009
asking again in this section sry:p
i've made a data that will activate some special object but its not working.
i made a 2 kind of special object with type 3 in one data, and i want to activate it with 2 way:
1st object: from frame 10/30
2nd object: from frame 20/30
but it isn't working:( what is the problem?
DC-Code:
<frame> 283 Alchemy_Activation
pic: 149 state: 3 wait: 15 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 2000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
itr:
kind: 9 x: 0 y: 2000 w: 45 h: 45 dvx: 2 bdefend: 16 injury: 0 effect: 5
itr_end:
opoint:
kind: 1 x: 90 y: 2000 action: 23 dvx: 0 dvy: 0 oid: 242 facing: 0
opoint_end:
<frame_end>
------------------------------------------------------------------------------------------------
THE SPECIAL OBJECT
<bmp_begin>
file(0-11): sprite\template1\ALC.bmp w: 82 h: 64 row: 3 col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 Circle_Wait
pic: 0 state: 3005 wait: 0 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 0 y: 2000 w: 45 h: 45
bdy_end:
<frame_end>
<frame> 1 Circle_Wait
pic: 0 state: 3005 wait: 9999 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 0 y: 2000 w: 45 h: 45
bdy_end:
itr:
kind: 9 x: -9999 y: 2000 w: 9999 h: 0 dvx: 0 bdefend: 0 injury: 0 effect: 5
itr_end:
<frame_end>
<frame> 10 Circle_Blockstone
pic: 1 state: 3005 wait: 2 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 Circle_Blockstone
pic: 2 state: 3005 wait: 2 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 59 action: 0 dvx: 0 dvy: 0 oid: 243 facing: 0
opoint_end:
<frame_end>
<frame> 12 Circle_Blockstone
pic: 3 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 Circle_stab
pic: 1 state: 3005 wait: 2 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 Circle_stab
pic: 2 state: 3005 wait: 2 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 59 action: 11 dvx: 0 dvy: 0 oid: 243 facing: 0
opoint_end:
<frame_end>
<frame> 22 Circle_stab
pic: 3 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 Circle_stab
pic: 5 state: 3000 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 Circle_Blockstone
pic: 1 state: 3005 wait: 2 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 Circle_Blockstone
pic: 2 state: 3005 wait: 2 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 59 action: 0 dvx: 0 dvy: 0 oid: 243 facing: 0
opoint_end:
<frame_end>
<frame> 33 Circle_Blockstone
pic: 3 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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RE: activation object - WoodySmasher - 05-22-2009
Duhhhhhhhhh
<frame> 283 Alchemy_Activation
pic: 149 state: 3 wait: 15 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 2000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
itr:
kind: 9 x: 0 y: 2000 w: 45 h: 45 dvx: 2 bdefend: 16 injury: 0 effect: 5
itr_end:
opoint:
kind: 1 x: 90 y: 2000 action: 23 dvx: 0 dvy: 0 oid: 242 facing: 0
opoint_end:
<frame_end>
action 23
<frame> 23 Circle_stab
pic: 5 state: 3000 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
next: 1000. loooooooooool. Think with ur brain.
RE: activation object - vandesdelca - 05-22-2009
(05-22-2009, 06:01 AM)WoodySmasher Wrote: Duhhhhhhhhh
<frame> 283 Alchemy_Activation
pic: 149 state: 3 wait: 15 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 2000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
itr:
kind: 9 x: 0 y: 2000 w: 45 h: 45 dvx: 2 bdefend: 16 injury: 0 effect: 5
itr_end:
opoint:
kind: 1 x: 90 y: 2000 action: 23 dvx: 0 dvy: 0 oid: 242 facing: 0
opoint_end:
<frame_end>
action 23
<frame> 23 Circle_stab
pic: 5 state: 3000 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
next: 1000. loooooooooool. Think with ur brain.
???
that's an opoint to attack the special object and activate the frame "whatever it is" in the special object. like frame 10 activated when blah-blah
RE: activation object - Alblaka - 05-22-2009
If this 283 is your FIRST frame... > Opoint's won't work in the first frame of a move. (ca
And Woody was right: You spawn the object in frame 23 (action:23).. But due to you have a next:1000 in frame 23 of special object, you will simply make it disappearing...
RE: activation object - vandesdelca - 05-22-2009
sry if my explanation isn't clear but... this is just the activation of the circle, the special object opointed in other moves . and jupp its the 1st frame but... when the SO reacted with special itr, the sprite is missing and the shadow won't dissapper.
RE: activation object - Silverthorn - 05-22-2009
So umh, wait.....
Speaking about "wait", the wait-value is 0. In general, 0 is always bad when you try to time stuff correctly. Besides that the object should get some time to be hit by another object, so I'd say (assuming I understood your code correctly) the wait in frame 23 should be around 5. Furthermore, you want this itr in the char react with the t3-object? itr/k:9 is generally a bad idea to use in characters because they'll die if they're hit. Shouldn't it be the other way round? t3 gets an itr & your char gets the special bdy?
Bah, I'm starting to confuse myself.
RE: activation object - vandesdelca - 05-22-2009
(05-22-2009, 09:05 AM)Blue Phoenix Wrote: So umh, wait.....
Speaking about "wait", the wait-value is 0. In general, 0 is always bad when you try to time stuff correctly. Besides that the object should get some time to be hit by another object, so I'd say (assuming I understood your code correctly) the wait in frame 23 should be around 5. Furthermore, you want this itr in the char react with the t3-object? itr/k:9 is generally a bad idea to use in characters because they'll die if they're hit. Shouldn't it be the other way round? t3 gets an itr & your char gets the special bdy?
Bah, I'm starting to confuse myself.
that's to make the t3 hit the char/activate dummy frame 10
RE: activation object - vandesdelca - 05-24-2009
salvation: state must be 3000, i didn't realize that fatal problem, lol .
now the activation works perfectly
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