[solved] activation object - vandesdelca - 05-22-2009
asking again in this section sry:p
i've made a data that will activate some special object but its not working.
i made a 2 kind of special object with type 3 in one data, and i want to activate it with 2 way:
1st object: from frame 10/30
2nd object: from frame 20/30
but it isn't working:( what is the problem?
DC-Code:
<frame> 283 Alchemy_Activation
pic: 149 state: 3 wait: 15 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 2000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
itr:
kind: 9 x: 0 y: 2000 w: 45 h: 45 dvx: 2 bdefend: 16 injury: 0 effect: 5
itr_end:
opoint:
kind: 1 x: 90 y: 2000 action: 23 dvx: 0 dvy: 0 oid: 242 facing: 0
opoint_end:
<frame_end>
------------------------------------------------------------------------------------------------
THE SPECIAL OBJECT
<bmp_begin>
file(0-11): sprite\template1\ALC.bmp w: 82 h: 64 row: 3 col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 Circle_Wait
pic: 0 state: 3005 wait: 0 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 0 y: 2000 w: 45 h: 45
bdy_end:
<frame_end>
<frame> 1 Circle_Wait
pic: 0 state: 3005 wait: 9999 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 0 y: 2000 w: 45 h: 45
bdy_end:
itr:
kind: 9 x: -9999 y: 2000 w: 9999 h: 0 dvx: 0 bdefend: 0 injury: 0 effect: 5
itr_end:
<frame_end>
<frame> 10 Circle_Blockstone
pic: 1 state: 3005 wait: 2 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 Circle_Blockstone
pic: 2 state: 3005 wait: 2 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 59 action: 0 dvx: 0 dvy: 0 oid: 243 facing: 0
opoint_end:
<frame_end>
<frame> 12 Circle_Blockstone
pic: 3 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 Circle_stab
pic: 1 state: 3005 wait: 2 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 Circle_stab
pic: 2 state: 3005 wait: 2 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 59 action: 11 dvx: 0 dvy: 0 oid: 243 facing: 0
opoint_end:
<frame_end>
<frame> 22 Circle_stab
pic: 3 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 Circle_stab
pic: 5 state: 3000 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 Circle_Blockstone
pic: 1 state: 3005 wait: 2 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 Circle_Blockstone
pic: 2 state: 3005 wait: 2 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 59 action: 0 dvx: 0 dvy: 0 oid: 243 facing: 0
opoint_end:
<frame_end>
<frame> 33 Circle_Blockstone
pic: 3 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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RE: activation object - WoodySmasher - 05-22-2009
Duhhhhhhhhh
<frame> 283 Alchemy_Activation
pic: 149 state: 3 wait: 15 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 2000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
itr:
kind: 9 x: 0 y: 2000 w: 45 h: 45 dvx: 2 bdefend: 16 injury: 0 effect: 5
itr_end:
opoint:
kind: 1 x: 90 y: 2000 action: 23 dvx: 0 dvy: 0 oid: 242 facing: 0
opoint_end:
<frame_end>
action 23
<frame> 23 Circle_stab
pic: 5 state: 3000 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
next: 1000. loooooooooool. Think with ur brain.
RE: activation object - vandesdelca - 05-22-2009
(05-22-2009, 06:01 AM)WoodySmasher Wrote: Duhhhhhhhhh
<frame> 283 Alchemy_Activation
pic: 149 state: 3 wait: 15 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 2000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
itr:
kind: 9 x: 0 y: 2000 w: 45 h: 45 dvx: 2 bdefend: 16 injury: 0 effect: 5
itr_end:
opoint:
kind: 1 x: 90 y: 2000 action: 23 dvx: 0 dvy: 0 oid: 242 facing: 0
opoint_end:
<frame_end>
action 23
<frame> 23 Circle_stab
pic: 5 state: 3000 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
next: 1000. loooooooooool. Think with ur brain.
???
that's an opoint to attack the special object and activate the frame "whatever it is" in the special object. like frame 10 activated when blah-blah
RE: activation object - Alblaka - 05-22-2009
If this 283 is your FIRST frame... > Opoint's won't work in the first frame of a move. (ca
And Woody was right: You spawn the object in frame 23 (action:23).. But due to you have a next:1000 in frame 23 of special object, you will simply make it disappearing...
RE: activation object - vandesdelca - 05-22-2009
sry if my explanation isn't clear but... this is just the activation of the circle, the special object opointed in other moves. and jupp its the 1st frame but... when the SO reacted with special itr, the sprite is missing and the shadow won't dissapper.
RE: activation object - Silverthorn - 05-22-2009
So umh, wait.....
Speaking about "wait", the wait-value is 0. In general, 0 is always bad when you try to time stuff correctly. Besides that the object should get some time to be hit by another object, so I'd say (assuming I understood your code correctly) the wait in frame 23 should be around 5. Furthermore, you want this itr in the char react with the t3-object? itr/k:9 is generally a bad idea to use in characters because they'll die if they're hit. Shouldn't it be the other way round? t3 gets an itr & your char gets the special bdy?
Bah, I'm starting to confuse myself.
RE: activation object - vandesdelca - 05-22-2009
(05-22-2009, 09:05 AM)Blue Phoenix Wrote: So umh, wait.....
Speaking about "wait", the wait-value is 0. In general, 0 is always bad when you try to time stuff correctly. Besides that the object should get some time to be hit by another object, so I'd say (assuming I understood your code correctly) the wait in frame 23 should be around 5. Furthermore, you want this itr in the char react with the t3-object? itr/k:9 is generally a bad idea to use in characters because they'll die if they're hit. Shouldn't it be the other way round? t3 gets an itr & your char gets the special bdy?
Bah, I'm starting to confuse myself.
that's to make the t3 hit the char/activate dummy frame 10
RE: activation object - vandesdelca - 05-24-2009
salvation: state must be 3000, i didn't realize that fatal problem, lol.
now the activation works perfectly
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