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Using arrow keyes to do new combos - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Using arrow keyes to do new combos (/showthread.php?tid=2934) |
Using arrow keyes to do new combos - KyuubiNaruto(FKN) - 05-24-2009 I want to make it so that when I press up,down,left or right it triggers a new part of a combo....(EX: AAA^A) which will do three hits then a final hit up....Is it possible? RE: Using arrow keyes to do new combos - jason - 05-24-2009 What? Do you want your characters to > walk >> run >>> super fast thingy?? or do you want it in a normal D>A combo etc. You can just do like D>AJAJAJAJAAAAAA and it could last a while o.o RE: Using arrow keyes to do new combos - Drahcir - 05-24-2009 Probably not, unless you get a modded exe. Although Genevrier did release one with 2 states that both accept arrow key inputs...but they're for moving, though, not going to certain frames. Edit: By "arrow key" I meant directions
RE: Using arrow keyes to do new combos - zxcv11791 - 05-24-2009 It might be possible with a set of itr8s and special bodies. You have to constantly opoint out other bodies along a z axis with hit_j, then so if you go press Up you'll react to it, go into a different frames which allow you to continue the combo. |