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Using arrow keyes to do new combos - Printable Version

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Using arrow keyes to do new combos - KyuubiNaruto(FKN) - 05-24-2009

I want to make it so that when I press up,down,left or right it triggers a new part of a combo....(EX: AAA^A) which will do three hits then a final hit up....Is it possible?


RE: Using arrow keyes to do new combos - jason - 05-24-2009

What? Do you want your characters to > walk >> run >>> super fast thingy?? or do you want it in a normal D>A combo etc. You can just do like D>AJAJAJAJAAAAAA and it could last a while o.o


RE: Using arrow keyes to do new combos - Drahcir - 05-24-2009

Probably not, unless you get a modded exe.

Although Genevrier did release one with 2 states that both accept arrow key inputs...but they're for moving, though, not going to certain frames.

Edit: By "arrow key" I meant directions :D


RE: Using arrow keyes to do new combos - zxcv11791 - 05-24-2009

It might be possible with a set of itr8s and special bodies. You have to constantly opoint out other bodies along a z axis with hit_j, then so if you go press Up you'll react to it, go into a different frames which allow you to continue the combo.