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Use an attack only once in stage? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Use an attack only once in stage? (/showthread.php?tid=2938) Pages:
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Use an attack only once in stage? - vandesdelca - 05-24-2009 ask again, i'm such a noob ![]() and now, i'm trying to make a move that can only be used once in a stage. how? i'va a theory but i'm not sure how to do it, here: a character, have an invisible weapon at the beginning of each stage(how?) and once he use the move, the weapon deleted (how to add extra special attaack to a character while holding a certain weapon?) RE: Use an attack only once in stage? - Reaper - 05-24-2009 wouldn't it be possible to create a ball after the attack that blocks you if you try to do it again because it reacts with a special body in the first frame? Problem would be that the char still makes one frame of the attack. But maybe he has an alternative attack? Or it leads to punching frames etc. Edit: Lauli was ninja'd RE: Use an attack only once in stage? - Lauli - 05-24-2009 With the special attack the char creates a ball, that has a permanent itr at a special y-value. If the char attempts to use the attack again he gets hit by the ball, because he has a fitting bdy to that ball. Will look a bit messy, but I can't be bothered to explain anything more clean now. :P RE: Use an attack only once in stage? - vandesdelca - 05-24-2009 hmmm sounds not bad, but will mess the char sometimes, and another (maybe possible) theory, will this work? modify the all stage, the stage opoint invisible special weapon with speecial y value only once, and then if the character activate the move he'll pick the weapon and delete the weapon and do the move(a ball shooting move), so if the invisble special weapon already used even if u use the move, the ball won't opointed(how??) RE: Use an attack only once in stage? - TheNave - 05-24-2009 honsetly, forget all this weapon stuff, lauli's/reaper's methode is so much easier RE: Use an attack only once in stage? - vandesdelca - 05-24-2009 ok, but how to make ur own ball attack the original opointer? itr/k8? RE: Use an attack only once in stage? - no one - 05-24-2009 Yes, what else? itr/kind: 3 with state: 18 (that won't look good)? RE: Use an attack only once in stage? - Alblaka - 05-24-2009 Easy way: The move includes a small chargetime (wait:10) where the char has a special bdy at xy0000. At the end of his move he summons a T3-ball with state 3005 (invisible, unlimited hits) that continously attacks on y: xy0000 (with injury:0 and fall:2). Everytime the char trys to perform the attack, he will "mystically" get hit (not long, but long enough to stop the move). OF course you can also use a state:18-itr/kind:3, but that would surely be more complex and maybe buggy... RE: Use an attack only once in stage? - kroksy - 05-24-2009 well' if your looking for another way you could put an invisible ball with a special itr/k: 8 in every stage, and when it will react with a special bdy of your character it will automaticly go to your chars place and will become the ball you want. hope you understood RE: Use an attack only once in stage? - MH-Razen - 05-25-2009 why no locking this move from default and only allow it in stage? is a lot easier... I plannes such a thing for klf2 once - it's a shield you can activate once. It's a t0 powerup which is on your team so it'll come with you to the next stage. If you press a key combination you'll only go on if there's a bdy which correspond with the ik8 in your move - if you dont have one the move stops. So in case this bdy which is on your team is there the shield starts and of course you have to delete the t0 with another ik8/bdy thingy
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