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problem with stage mode - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: problem with stage mode (/showthread.php?tid=2942) |
problem with stage mode - Daymio - 05-24-2009 i am having littl' problem on my stage mod... i play everythin normal until 3-1... when i finish that level GO sign shows up to go to next lvl. but... when i come to end of bg it keeps running on the same spot...like there is a invisible wall wich is stopping me to go next... here is the code if it helps: Code: <stage> id: 24 #stage 3-5
<phase> bound: 2200
id: 50 hp: 1000 <boss>
id: 34 hp: 100 <soldier>
id: 34 hp: 100 ratio: .3
id: 3000 hp: 50 ratio: 1
id: 3000 hp: 50 ratio: .5 <soldier>
id: 32 hp: 200 times: 2
id: 32 hp: 200 ratio: .25 <soldier>
id: 33 hp: 150 <soldier>
id: 33 hp: 150 ratio: .2 <soldier>
<phase_end>
<stage_end>
<stage> id: 23 #stage 3-4
<phase> bound: 1500
id: 122 x: 100 #milk ratio: 2
id: 123 x: 100 #beer ratio: 1
id: 3000 hp: 50 times: 1 ratio: 1
id: 34 hp: 100
id: 34 hp: 100 times: 1 ratio: .5
<phase_end>
<phase> bound: 2200
id: 1000 hp: 250 times: 5 <boss>
id: 34 hp: 100 <soldier>
id: 34 hp: 100 ratio: .3
id: 3000 hp: 50 ratio: 1
id: 3000 hp: 50 ratio: .5 <soldier>
id: 32 hp: 200 times: 2
id: 32 hp: 200 ratio: .25 <soldier>
id: 33 hp: 150 <soldier>
id: 33 hp: 150 ratio: .2 <soldier>
<phase_end>
<stage_end>
<stage> id: 22 #stage 3-3
<phase> bound: 1300
id: 300 hp: 100 act: 40 x: 900 y: 0 reserve: 3
id: 300 hp: 100 act: 50 x: 900 y: 0 reserve: 3
id: 122 x: 100 #milk
id: 123 x: 100 #beer
id: 122 x: 100 #milk ratio: .5
id: 123 x: 100 #beer ratio: .3
id: 3000 hp: 50 ratio: 1 <soldier>
id: 32 hp: 200 times: 2 <boss>
id: 32 hp: 200 ratio: .3
id: 34 hp: 100 <soldier>
id: 34 hp: 100 ratio: .3 <soldier>
<phase_end>
<phase> bound: 1400
id: 122 x: 100 ratio: 1.4 #milk
id: 123 x: 100 ratio: .7 #beer
id: 3000 hp: 50
id: 3000 hp: 50 ratio: 1 <soldier>
id: 34 hp: 100 <soldier>
id: 34 hp: 100 ratio: .3 <soldier>
id: 33 hp: 150 times: 2 <boss>
id: 33 hp: 150 ratio: .3
<phase_end>
<phase> bound: 1700
id: 122 x: 100 #milk
id: 123 x: 100 #beer
id: 122 x: 100 #milk ratio: .7
id: 123 x: 100 #beer ratio: .5
id: 3000 hp: 50 ratio: 1
id: 32 hp: 200
id: 32 hp: 200 ratio: .2
id: 34 hp: 100
<phase_end>
<phase> bound: 2200
id: 1000 hp: 250 times: 3 <boss>
id: 34 hp: 100 <soldier>
id: 34 hp: 100 ratio: .2
id: 3000 hp: 50 ratio: 1
id: 3000 hp: 50 ratio: .5 <soldier>
id: 32 hp: 200 times: 1
id: 32 hp: 200 ratio: .2 times: 2
id: 33 hp: 150 <soldier>
id: 33 hp: 150 ratio: .3
<phase_end>
<stage_end>
<stage> id: 21 #stage 3-2
<phase> bound: 900
id: 300 hp: 300 act: 20 x: 1100 y: 0
id: 300 hp: 200 act: 30 x: 1300 y: 0
id: 3000 hp: 50 times: 1 ratio: 2
id: 32 hp: 200
id: 32 hp: 200 ratio: .4
id: 34 hp: 100
id: 34 hp: 100 times: 1 ratio: .4
<phase_end>
<phase> bound: 1200
id: 122 x: 100 #milk
id: 123 x: 100 #beer
id: 3000 hp: 50
id: 3000 hp: 50 times: 2 ratio: 1
id: 34 hp: 100
id: 34 hp: 100 times: 2 ratio: 1
<phase_end>
<phase> bound: 1700
id: 122 x: 100 #milk
id: 123 x: 100 #beer
id: 122 x: 100 #milk ratio: .5
id: 123 x: 100 #beer ratio: .3
id: 3000 hp: 50 times: 1 ratio: 1
id: 33 hp: 150
id: 33 hp: 150 times: 1 ratio: .3
<phase_end>
<phase> bound: 2200
id: 1000 hp: 250 times: 2 <boss>
id: 34 hp: 100 <soldier>
id: 34 hp: 100 ratio: .3
id: 3000 hp: 50 ratio: 1
id: 3000 hp: 50 ratio: .5 <soldier>
id: 32 hp: 200 times: 2
id: 32 hp: 200 ratio: .2
id: 33 hp: 150 <soldier>
id: 33 hp: 150 ratio: .2
<phase_end>
<stage_end>
<stage> id: 20 #stage 3-1
<phase> bound: 100
id: 300 hp: 400 act: 10 x: 900 y: 0
id: 300 hp: 400 act: 0 x: 1300 y: 0
id: 3000 hp: 50 times: 1 ratio: 2
id: 34 hp: 100
id: 34 hp: 100 times: 1 ratio: .5
<phase_end>
<phase> bound: 400
id: 3000 hp: 50 times: 1
id: 3000 hp: 50 times: 1 ratio: 1.3
id: 34 hp: 100
id: 34 hp: 100 times: 1 ratio: .2
id: 3000 hp: 50 times: 1 ratio: .2
<phase_end>
<phase> bound: 800
id: 3000 hp: 50 times: 1
id: 3000 hp: 50 times: 1 ratio: 1.0
<phase_end>
<phase> bound: 1000
id: 122 x: 100 ratio: .5 #milk
id: 3000 hp: 50 ratio: 1
id: 3000 hp: 50 ratio: .3 <soldier>
id: 32 hp: 200
id: 33 hp: 150
id: 34 hp: 100
id: 1000 hp: 250 <boss>
id: 32 hp: 50 times: 1 ratio: .2
id: 33 hp: 150 times: 2 ratio: .3
id: 34 hp: 100 times: 1 ratio: .3 <soldier>
<phase_end>
<stage_end>pls. help me... OR I WILL KILL YOU ![]() ![]() ![]() ( ![]() ![]() ![]() ![]() LOL I'M JUST KIDDING A BIT,NO OFFENCE ![]() ![]() )
RE: problem with stage mode - MH-Razen - 05-24-2009 bound: 1000 - do you use the origianl backgrounds? if not is your background less then 1000 px wide? RE: problem with stage mode - Silverthorn - 05-24-2009 I've been experiencing that, too. In general, you should always use smaller bounds than your BG is wide. The logic behind it is actually quite simple (pseudo-code FTW ):if(player.x-coord < bound) do_nothing; else goto.nextStage; What I'm trying to say is this: you need to surpass the bound-value by going to the right side. However, because the width of the background prevents you from advancing any further, you're not able to trespass x: 1000. Means: you won't be able to trigger the go-to-next-stage command. bla. RE: problem with stage mode - mda - 05-25-2009 this i used to have problem with it but i know how it works now .. try and make sure the bound is not larger or smaller than your background..and also try and make the last bound the same bound number as the background .....sorry if am wrong am doing this on an empty mine just try it and see if am right.. RE: problem with stage mode - WoodySmasher - 05-26-2009 Never use bounds that are two long then ur BG. U can see width in BG's data. Like this name: Lion_Forest width: 3200 zboundary: 365 505 Width: 3200 never exceed it. Another tip Never use same bound twice like u use bound: 1000 and another bound: 1000 after it. It cause problems and u can't go to next stage. RE: problem with stage mode - Lord Anu - 06-04-2009 It's not the original backgrounds... we tried to set the code: bound, I don't even remember how many times, and it always fail ![]() And I think that backgrounds in stage 3,4 & 5 are less than 1000 px wide. But I added again in stage 3 the original background(Great Wall), and it don't works anyway ! why is that? RE: problem with stage mode - WoodySmasher - 06-05-2009 Dude if ur using custom bgs look at it's data name: The_Great_Wall width: 2400 width of great wall is 2400 that means no bound should be above this value. Like this look at ur bg data and change the bounds in the stage. RE: problem with stage mode - Lord Anu - 06-05-2009 I did it!!! Finally!!! Thank you guys, especially to you WoodySmasher...Now we can finish this game...
RE: problem with stage mode - WoodySmasher - 06-06-2009 OK glad to help u. Now this can go to the solve section. Click the solve button. |