[solved] state: 3005 flys trough - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] state: 3005 flys trough (/showthread.php?tid=2956) Pages:
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[solved] state: 3005 flys trough - Ascor - 05-27-2009 ok everythings fine with this ball but if it hit's an character then the blood comes etc but it doesn't goes to the hit frames it just continues flying and hurting people so my question is it always like that with state: 3005/3006? and is there a way to remove the shadow on state 3005? (it's such a shame seeing me asking questions like that...) RE: state: 3005 flys trough - no one - 05-27-2009 Quote:is it always like that with state: 3005/3006?yes, it is. If you want to go to the hit/hitting frame, use itr/kind: 8 Quote:and is there a way to remove the shadow on state 3005? state: 3005 doesn't have a shadow RE: state: 3005 flys trough - Ascor - 05-27-2009 and how to do with itr: k:8 ? and yes it does RE: state: 3005 flys trough - no one - 05-27-2009 Quote:and yes it doesbite me. Quote:and how to do with itr: k:8 ?A normal itr/kind: 8 which interact with any bdy and lead you to hit/hitting frames. Or you can use itr/kind:3 to prevent the team-mate-interacting. RE: state: 3005 flys trough - Lauli - 05-27-2009 Use itr/kind: 9 itr/kind: 8 is a bad choice as it interacts with friendly players aswell. RE: state: 3005 flys trough - Ascor - 05-27-2009 itr kind:9 doesnt works i set the second itr (the kind 9) 1 px lower in y: w: and h: but it doesnt works RE: state: 3005 flys trough - Lauli - 05-27-2009 Use ONLY itr/kind: 9 No other itr should be in the frame. And read on the main site about things you want to know about it. RE: state: 3005 flys trough - Ascor - 05-27-2009 i read it and tried but it still doesnt erases itself <frame> 6 flying pic: 6 state: 3004 wait: 5 next: 7 dvx: 35 dvy: 0 dvz: 0 centerx: 42 centery: 39 hit_a: 0 hit_d: 10 hit_j: 0 itr: kind: 9 x: 7 y: 17 w: 60 h: 47 dvx: 3 fall: 70 vrest: 15 bdefend: 100 injury: 70 effect: 1 itr_end: <frame_end> <frame> 7 flying pic: 6 state: 3004 wait: 5 next: 6 dvx: 35 dvy: 0 dvz: 0 centerx: 42 centery: 39 hit_a: 0 hit_d: 10 hit_j: 0 itr: kind: 9 x: 7 y: 17 w: 60 h: 47 dvx: 3 fall: 70 vrest: 15 bdefend: 100 injury: 70 effect: 1 itr_end: <frame_end> RE: state: 3005 flys trough - Silverthorn - 05-27-2009 What is frame 10 doing? RE: state: 3005 flys trough - Lauli - 05-27-2009 There has to be hit_a: I think. If you are tricky with the hit_frames & opointing & the like you won't even notice. |