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Erasing enemies limitation - ZOL - 05-28-2009

Working with cpoint frames, I've come across a small problem that limits a technique.

I created a projectile that caught enemies and completely erased them
eg.
cpoint:
kind: 1 x: 52 y: 36
injury: 27 vaction: 1000 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
cpoint_end:

When the vaction is 1000, the enemy is successfully erased. However, if this attack is applied in stage mode, it's almost certain to make the game crash after it's applied to a few enemies.

It was a nice feeling when I managed to make the power work, but this bug made me feel really bad as my work went down the drain.

The reason for this post is to save people the frustration of a fruitless Data changing session.


RE: Erasing enemies limitation - prince_freeza - 05-28-2009

you mean like that move in r-lf2 when cl erases the enemy??


RE: Erasing enemies limitation - ZOL - 05-28-2009

(05-28-2009, 01:46 PM)prince_freeza Wrote:  you mean like that move in r-lf2 when cl erases the enemy??

I haven't seen r-lf2 movie.


RE: Erasing enemies limitation - prince_freeza - 05-28-2009

there is a char named cl he grabbes an enemy and eraces him...


RE: Erasing enemies limitation - SirFrog - 05-28-2009

@prince_freeze: I haven't looked into cl's data, but i'd guess he brings the caught char into a special frame which instantly deletes a char. Since he's in a mod, it ain't hard to do it. Just make all chars have a certain frame where they delete themselves.


RE: Erasing enemies limitation - Ascor - 05-28-2009

i hope you haven't only registered yourself for that


btw:
you seem to know something about dcing
thats more than much other people here can say


RE: Erasing enemies limitation - ZOL - 05-29-2009

(05-28-2009, 05:20 PM)Lf2-hacker Wrote:  i hope you haven't only registered yourself for that


btw:
you seem to know something about dcing
thats more than much other people here can say

No, I haven't registered just to put this post up. I'll put up a character next month once I've finished fixing the bugs.

As for dcing, I learned by trial and error over a few years. (I didn't know a tutorial existed until I didn't really need one anymore)