[solved] Something weird keeps happening with the picked and caught frames - Madara Uchiha - 05-29-2009
Wassup(Classic Greeting)
Anyway i have been having this probelm everytime a character uses an itrkind3 attack on my character. For example just check the video animation below and you will see what I mean:
Sorry i gave the wrong link here it is:
http://s487.photobucket.com/albums/rr232/MadaraUchihafromntsd/?action=view¤t=clip0034.flv
Now I don't no what to show you to fix this problem, but I am going to show you the picked and caught frames, if there's anything else you need to see just ask.
DC-Code:
<frame> 130 picked_caught
pic: 52 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 33 y: 25
fronthurtact: 132 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 31 y: 56 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 131 picked_caught
pic: 52 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 33 y: 25
fronthurtact: 132 backhurtact: 132
cpoint_end:
wpoint:
kind: 1 x: 26 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 132 picked_caught
pic: 51 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 33
fronthurtact: 131 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 39 y: 51 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 133 picked_caught
pic: 51 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 33
cpoint_end:
wpoint:
kind: 1 x: 35 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 134 picked_caught
pic: 52 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 33 y: 25
cpoint_end:
wpoint:
kind: 1 x: 41 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 135 picked_caught
pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 37 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 41 y: 43
cpoint_end:
wpoint:
kind: 1 x: 40 y: 39 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 136 picked_caught
pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 62
cpoint_end:
wpoint:
kind: 1 x: 24 y: 32 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 137 picked_caught
pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 66
cpoint_end:
wpoint:
kind: 1 x: 33 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 138 picked_caught
pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 62
cpoint_end:
wpoint:
kind: 1 x: 38 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 139 picked_caught
pic: 51 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 33
cpoint_end:
wpoint:
kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 140 picked_caught
pic: 52 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 33 y: 25
cpoint_end:
wpoint:
kind: 1 x: 23 y: 43 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 141 picked_caught
pic: 53 state: 10 wait: 2 next: 0 dvx: 0 dvy: 0 centerx: 37 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 41 y: 43
cpoint_end:
wpoint:
kind: 1 x: 30 y: 43 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 142 picked_caught
pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 62
cpoint_end:
wpoint:
kind: 1 x: 32 y: 50 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 143 picked_caught
pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 66
cpoint_end:
wpoint:
kind: 1 x: 30 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 144 picked_caught
pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 62
cpoint_end:
wpoint:
kind: 1 x: 39 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
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The main problem is when the character is hit by the itrkind3 she get's stuck in her jumping frames.
RE: Something weird keeps happening with the picked and caught frames - TheNave - 05-29-2009
Is your char bigger than 79x79?
Also, could you show us/me the jumping frames?
RE: Something weird keeps happening with the picked and caught frames - Madara Uchiha - 05-29-2009
OK here's the jumping frames:
Code: <frame> 210 jump
pic: 60 state: 4 wait: 2 next: 211 dvx: 0 dvy: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 22 y: 38 w: 34 h: 42
bdy_end:
wpoint:
kind: 1 x: 36 y: 57 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 211 jump
pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
bdy:
kind: 0 x: 25 y: 19 w: 29 h: 59
bdy_end:
wpoint:
kind: 1 x: 34 y: 50 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 212 jump
pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 329
bdy:
kind: 0 x: 22 y: 9 w: 26 h: 63
bdy_end:
wpoint:
kind: 1 x: 21 y: 38 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
Please note i use a technique called double jump; here's the code for that as well:
Code: <frame> 329 jump2
pic: 126 state: 15 wait: 0 next: 330 dvx: 25 dvy: 2 dvz: 550 centerx: 40 centery: 79 hit_a: 330 hit_d: 0 hit_j: 0 mp: 25
bdy:
kind: 0 x: 19 y: 11 w: 38 h: 63
bdy_end:
itr:
kind: 0 x: 27 y: 41 w: 33 h: 36 dvx: 0 dvy: 0 fall: 70 arest: 3 bdefend: 60 injury: 45 effect: 0
itr_end:
<frame_end>
<frame> 330 jump2
pic: 126 state: 15 wait: 1 next: 331 dvx: 25 dvy: 2 dvz: 550 centerx: 40 centery: 79 hit_a: 330 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 19 y: 11 w: 38 h: 63
bdy_end:
itr:
kind: 0 x: 27 y: 41 w: 33 h: 36 dvx: 0 dvy: 0 fall: 70 arest: 3 bdefend: 60 injury: 45 effect: 0
itr_end:
<frame_end>
<frame> 331 jump2
pic: 126 state: 15 wait: 1 next: 0 dvx: 25 dvy: 2 dvz: 550 centerx: 40 centery: 79 hit_a: 330 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 19 y: 11 w: 38 h: 63
bdy_end:
itr:
kind: 0 x: 27 y: 41 w: 33 h: 36 dvx: 0 dvy: 0 fall: 70 arest: 3 bdefend: 60 injury: 45 effect: 0
itr_end:
<frame_end>
Oh and no my character isn't bigger then 79x79
RE: Something weird keeps happening with the picked and caught frames - 1477 - 05-29-2009
Wanna know why? The 'Y-value' on your 'itr/kind3' for that sand attack too high (or low, whatever). It hits the character "underground". According to my understanding, LF2 engine associates all altitudes not at "ground level" to "in the air", and therefore forces the character to into the 'Jumping' frame. Basically, your character is "floating" around in a negative space .
Here's the basic solution.
Solution: Reduce the 'Y-value' on the 'Cpoint' and 'Itr/Kind3' frames on your sand attack.
~Solomon Leung
RE: Something weird keeps happening with the picked and caught frames - TheNave - 05-29-2009
The problem is, he can't change the Itr/Kind3, because that's a move of a NTSD character, NTSD is moleboxed so he can't acces the datas....
the only thing what is not moleboxed is the data.txt file, so he could add his own character to the game
btw. that move works on every other char without bugs, so it's not the ik3
RE: Something weird keeps happening with the picked and caught frames - mda - 05-30-2009
try and change you caught frame next value to a new caught frame in stead of next 0 because it seem to me as you have too many next 0.. if that does'nt fix the problem try and change the jump back to normal..if that doesn' fix the problem also copy paste a new caught frame and replace that one that you have already....if nothing works then i guest your character need a renew data
RE: Something weird keeps happening with the picked and caught frames - Madara Uchiha - 05-30-2009
Oh never mind, zxcv helped me fix it, strangely enough it was something to do with the lying frame, i don't understand it, but oh well problem solved.
RE: Something weird keeps happening with the picked and caught frames - no one - 05-30-2009
Well, your char did fall down before she goes to that jumping frame. So I guess it's not much of a surprise.
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