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[solved] special crouch and basic pic question. - Printable Version

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[solved] special crouch and basic pic question. - vandesdelca - 05-30-2009

wow, the forums is a little bit active while i'm gone is it?:)
ok, back with my tradition, now i've got no problem, just want to know if there is way to make a special crouching frame for certain moves (one, exactly).
i want to make a move that fly in the air and strike the ground in special crouching frame.

and goto the 2nd question:
what is this pic used on template's data? (the red line)
and this(the red line)



RE: special crouch and basic pic question. - Alblaka - 05-30-2009

1. Simple ^^
Make the "last" frame, where your char "flys downwards" to the ground a next: 1000 or something compareable big and give it state:100. This special state will cause your char to jump top frame 9 if he hits ground...
^^

2. The first pics could be the Superpunch or something...
The second ones are surely "Tired" pics (Tired was a function, that was intended to get included into LF... but it was never finished by the Wong's, so the tired frame in the datas of all characters are kinda useless ^^)
The third pics are either rowing or some kind of evading move... dunno...


edit:
ROFL at Ninja'd Simon ^^


RE: special crouch and basic pic question. - Bamboori - 05-30-2009

that are pics that were used in lf1, but after making the lf2 engine they became useless. dunno why marti left them on the sheet.


RE: special crouch and basic pic question. - Simoneon - 05-30-2009

Try state: 100 on Your move last frame, it leads You to frame: 94, and You can make it whatever You want. Mainsite... -_-


16-17, 67-68-69;

30-31,40-41. That's not so hard... You can do it Yourself next time. :P

Edit: Yes, ninja'd... -_-


RE: special crouch and basic pic question. - vandesdelca - 05-30-2009

thanks, every1 the frame 64, worked, but when i put some special hit_xx tags on the frame it doesn't work, why?


RE: special crouch and basic pic question. - Alblaka - 05-30-2009

(05-30-2009, 01:02 PM)vandesdelca Wrote:  thanks, every1 the frame 64, worked, but when i put some special hit_xx tags on the frame it doesn't work, why?

It's frame 94, not 64...