[solved] confusing opoint, need help - vandesdelca - 05-30-2009
now opoint thing really make me crazy, now i opoint a ball (kinda cutscene like XLF) but the sprite is missing, but then its turn visible and then sudddenly deleted (the shadow doesn't deleted).
what's the problem?
here's the data and pic:
http://g.imagehost.org/download/0680/BP_shot
DC-Code:
<frame> 286 burning_phoenix
pic: 195 state: 3 wait: 7 next: -287 dvx: 0 dvy: 0 centerx: 21 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 287 burning_phoenix
pic: 196 state: 3 wait: 1 next: 288 dvx: 0 dvy: 0 centerx: 39 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0
<span style="color: #FF0000;" class="mycode_color"> opoint:</span>
kind: 1 x: 50 y: -500 action: 12 dvx: 0 dvy: 0 oid: 232 facing: 2
<span style="color: #FF0000;" class="mycode_color">opoint_end:</span>
<frame_end>
-------------------------------------------------------------------------------------------------
<bmp_begin>
file(0-9): sprite\template1\burning_phoenix.bmp w: 199 h: 270 row: 5 col: 2
file(12-12): sprite\template1\BP_shot.bmp w: 119 h: 261 row: 1 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 12 BP_cutin
pic: 12 state: 15 wait: 0 next: 13 dvx: 0 dvy: 20 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 BP_cutin
pic: 12 state: 15 wait: 999 next: 1000 dvx: 0 dvy: 20 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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and... another problem, an opoint works perfectly, but in the middle of the Object frame, the sprite deleted, i don't know why:(
DC-Code:
<bmp_begin>
file(0-9): sprite\template1\burning_phoenix.bmp w: 199 h: 270 row: 5 col: 2
file(12-12): sprite\template1\BP_shot.bmp w: 119 h: 261 row: 1 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 burning_phoenix
pic: 0 state: 3005 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
<frame_end>
<frame> 1 burning_phoenix
pic: 1 state: 3005 wait: 0 next: 2 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
<frame_end>
<frame> 2 burning_phoenix
pic: 2 state: 3005 wait: 0 next: 3 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\070.wav
itr:
kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20
itr_end:
<frame_end>
<frame> 3 burning_phoenix
pic: 3 state: 3005 wait: 0 next: 4 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
itr:
kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20
itr_end:
<frame_end>
<frame> 4 burning_phoenix
pic: 4 state: 3005 wait: 0 next: 5 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\070.wav
itr:
kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20
itr_end:
<frame_end>
<frame> 5 burning_phoenix
pic: 5 state: 3005 wait: 0 next: 6 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
itr:
kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20
itr_end:
<frame_end>
<frame> 6 burning_phoenix
pic: 6 state: 3005 wait: 0 next: 7 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\070.wav
itr:
kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20
itr_end:
<frame_end>
<frame> 7 burning_phoenix
pic: 7 state: 3005 wait: 0 next: 8 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
itr:
kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20
itr_end:
<frame_end>
<frame> 8 burning_phoenix
pic: 8 state: 3005 wait: 1 next: 9 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 9 burning_phoenix
pic: 9 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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RE: confusing opoint, need help - TheBiggestBoss - 05-31-2009
well from what i can see just from a glance.
In the 1st one your next value is -287 instead of 287, probably why it's not going to the next frame because it can't find
-287.
And to get rid of shadows just use state 3005 in the 1st part where it has state 3
Also since you didn't post no other frames, i'll infer that the next: 288 shouldn't be there and instead should be next: 1000
RE: confusing opoint, need help - no one - 05-31-2009
Quote:In the 1st one your next value is -287 instead of 287, probably why it's not going to the next frame because it can't find
-287.
It'll reverse the frame, not a big problem. maybe it was his intention.
@vandesdelca:
file(12-12)? I don't know but maybe that screw you sprite, try make more than 1 sprite in a sprite sheet.
RE: confusing opoint, need help - Azriel - 05-31-2009
next: -287 is correct, just makes it turn the other way
file(ba;sdfjla;skdfj) is correct, 12-12 doesn't do anything.
you need to use pic: 10, coz u have row: 5 col: 2 which gives 0~9, and then row: 1 col: 1 gives pic: 10. the pic numbers are not influenced by what's in the parentheses in file(asdf), it's affected by row: and col: only.
Azriel~
RE: confusing opoint, need help - Silverthorn - 05-31-2009
DC-Code:
file(12-12): sprite\template1\BP_shot.bmp w: 119 h: 261 row: 1 col: 1
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shouldn't it be h: 231?
btw, don't try to use BBCode inside the code-tags :P
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