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kinda probelm with itrkind3 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: kinda probelm with itrkind3 (/showthread.php?tid=3009) Pages:
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kinda probelm with itrkind3 - Madara Uchiha - 06-04-2009 OK this is kinda a probelm with itrkind3 but nothing serious. OK when my character catches the oppenet with the itrkind3, when i try and make it so when you have caught the person and hit them away you go through some certain frames before you go to next 999, instead as soon as my itrkind3 catches the opponent and hit's them away the character doesn't go to the frames? here's the code:
RE: kinda probelm with itrkind3 - Simoneon - 06-04-2009 Decrease? Srsly, try to remove that 'cuz I haven't really looked at code, but from wait&decrease I could guess what is the problem. RE: kinda probelm with itrkind3 - Alblaka - 06-04-2009 I'm not sure what exactly you want to say (and IF u NEED to use fonts in your ENTIRE post, please end the font before adding a code-tag), but i only use an itr:0 on a caught enemy directly AFTER a catch has ended... not meanwhile. that usually stops your char from performing a move, due to his catch gets interrupted (by himself)... Dunno whether that is your problem, but in 331 happens such a thing... RE: kinda probelm with itrkind3 - Angel_Adam - 06-04-2009 remove the cpoint from the last frame.. RE: kinda probelm with itrkind3 - TheNave - 06-04-2009 wait: 0 at frame 331 and remove the cpoints at the last 2 frames RE: kinda probelm with itrkind3 - Madara Uchiha - 06-05-2009 still doesn't work here's a video of it: ![]() and here's the code: Code: <frame> 327 hit_hit_flick
pic: 140 state: 3 wait: 2 next: 328 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50
bdy:
kind: 0 x: 16 y: 15 w: 30 h: 64
bdy_end:
wpoint:
kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 328 hit_hit_flick
pic: 141 state: 3 wait: 1 next: 329 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 15 w: 30 h: 64
bdy_end:
wpoint:
kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 329 hit_hit_flick
pic: 142 state: 3 wait: 17 next: 999 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 15 w: 39 h: 64
bdy_end:
wpoint:
kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 38 y: 30 w: 20 h: 19
catchingact: 330 330 caughtact: 130 130
itr_end:
<frame_end>
<frame> 330 hit_hit_flick
pic: 142 state: 9 wait: 2 next: 331 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: other\TS_PN.wav
bdy:
kind: 0 x: 16 y: 15 w: 39 h: 64
bdy_end:
wpoint:
kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
cpoint:
kind: 1 x: 65 y: 39
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 331 hit_hit_flick
pic: 143 state: 9 wait: 0 next: 332 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 15 w: 39 h: 64
bdy_end:
wpoint:
kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 38 y: 25 w: 58 h: 17 dvx: 27 dvy: -7 fall: 100 arest: 3 bdefend: 100 injury: 55 effect: 0
itr_end:
cpoint:
kind: 1 x: 65 y: 39
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 332 hit_hit_flick
pic: 144 state: 9 wait: 5 next: 333 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 15 w: 39 h: 64
bdy_end:
wpoint:
kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 333 hit_hit_flick
pic: 144 state: 9 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 15 w: 30 h: 64
bdy_end:
wpoint:
kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>RE: kinda probelm with itrkind3 - WoodySmasher - 06-06-2009 If it dosen't work why the hell is he falling that long? RE: kinda probelm with itrkind3 - Madara Uchiha - 06-06-2009 no i am trying to make it so that after she hits him, she will leave her finger out, for like 5 seconds then put it down. RE: kinda probelm with itrkind3 - Magnamancy - 06-06-2009 You could try making Tsunade let go of whomever she is holding before doing the flicky bit, and add an itr for the flick that does as you want instead. I assume the prob in the DC is that forcing Tsunade to let go while she's still trying to hold the opponent is having a 'cancel' effect on her frames. RE: kinda probelm with itrkind3 - Alblaka - 06-06-2009 You should try taking not only out the cpoints (as you have done) but also the STATE:9, since that is telling the char, he is still holding another char
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