Little Fighter Empire - Forums
kinda probelm with itrkind3 - Printable Version

+- Little Fighter Empire - Forums (https://lf-empire.de/forum)
+-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7)
+--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11)
+--- Thread: kinda probelm with itrkind3 (/showthread.php?tid=3009)

Pages: 1 2


kinda probelm with itrkind3 - Madara Uchiha - 06-04-2009

OK this is kinda a probelm with itrkind3 but nothing serious. OK when my character catches the oppenet with the itrkind3, when i try and make it so when you have caught the person and hit them away you go through some certain frames before you go to next 999, instead as soon as my itrkind3 catches the opponent and hit's them away the character doesn't go to the frames?

here's the code:

    DC-Code:
<frame> 327 hit_hit_flick
   pic: 140  state: 3  wait: 2  next: 328  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0  mp: 50
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 328 hit_hit_flick
   pic: 141  state: 3  wait: 1  next: 329  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 329 hit_hit_flick
   pic: 142  state: 3  wait: 17  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
  itr:
     kind: 3 x: 38  y: 21  w: 43  h: 58
     catchingact: 330 330 caughtact: 130 130
  itr_end:
<frame_end>
 
<frame> 330 hit_hit_flick
   pic: 142  state: 9  wait: 2  next: 331  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   sound: other\TS_PN.wav  
 bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
<frame_end>
 
<frame> 331 hit_hit_flick
   pic: 143  state: 9  wait: 3  next: 332  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 38  y: 25  w: 58  h: 17   dvx: 27  dvy: -7  fall: 100  arest: 3  bdefend: 100  injury: 55  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
<frame_end>
 
<frame> 332 hit_hit_flick
   pic: 144  state: 9  wait: 5  next: 333  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
<frame_end>
 
<frame> 333 hit_hit_flick
   pic: 144  state: 9  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
<frame_end>



RE: kinda probelm with itrkind3 - Simoneon - 06-04-2009

Decrease?

Srsly, try to remove that 'cuz I haven't really looked at code, but from wait&decrease I could guess what is the problem.


RE: kinda probelm with itrkind3 - Alblaka - 06-04-2009

I'm not sure what exactly you want to say (and IF u NEED to use fonts in your ENTIRE post, please end the font before adding a code-tag), but i only use an itr:0 on a caught enemy directly AFTER a catch has ended... not meanwhile.
that usually stops your char from performing a move, due to his catch gets interrupted (by himself)...

Dunno whether that is your problem, but in 331 happens such a thing...


RE: kinda probelm with itrkind3 - Angel_Adam - 06-04-2009

remove the cpoint from the last frame..


RE: kinda probelm with itrkind3 - TheNave - 06-04-2009

wait: 0 at frame 331
and remove the cpoints at the last 2 frames


RE: kinda probelm with itrkind3 - Madara Uchiha - 06-05-2009

still doesn't work here's a video of it: [Image: Flick.gif]

and here's the code:
Code:
<frame> 327 hit_hit_flick pic: 140 state: 3 wait: 2 next: 328 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50 bdy: kind: 0 x: 16 y: 15 w: 30 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 328 hit_hit_flick pic: 141 state: 3 wait: 1 next: 329 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 30 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 329 hit_hit_flick pic: 142 state: 3 wait: 17 next: 999 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 39 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 3 x: 38 y: 30 w: 20 h: 19 catchingact: 330 330 caughtact: 130 130 itr_end: <frame_end> <frame> 330 hit_hit_flick pic: 142 state: 9 wait: 2 next: 331 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 sound: other\TS_PN.wav bdy: kind: 0 x: 16 y: 15 w: 39 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: cpoint: kind: 1 x: 65 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 331 hit_hit_flick pic: 143 state: 9 wait: 0 next: 332 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 39 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 38 y: 25 w: 58 h: 17 dvx: 27 dvy: -7 fall: 100 arest: 3 bdefend: 100 injury: 55 effect: 0 itr_end: cpoint: kind: 1 x: 65 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 332 hit_hit_flick pic: 144 state: 9 wait: 5 next: 333 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 39 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 333 hit_hit_flick pic: 144 state: 9 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 30 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>



RE: kinda probelm with itrkind3 - WoodySmasher - 06-06-2009

If it dosen't work why the hell is he falling that long?


RE: kinda probelm with itrkind3 - Madara Uchiha - 06-06-2009

no i am trying to make it so that after she hits him, she will leave her finger out, for like 5 seconds then put it down.


RE: kinda probelm with itrkind3 - Magnamancy - 06-06-2009

You could try making Tsunade let go of whomever she is holding before
doing the flicky bit, and add an itr for the flick that does as you want
instead.

I assume the prob in the DC is that forcing Tsunade to let go while she's
still trying to hold the opponent is having a 'cancel' effect on her frames.


RE: kinda probelm with itrkind3 - Alblaka - 06-06-2009

You should try taking not only out the cpoints (as you have done) but also the STATE:9, since that is telling the char, he is still holding another char ;)