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Control over a ball probelm - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Control over a ball probelm (/showthread.php?tid=3051) |
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Control over a ball probelm - Madara Uchiha - 06-13-2009 Yo ( cool greeting) OK i am having a probelm with a move which uses itrkind8. here's what's it supposed to do: when you summon out a ball which doesn't move, and has a itrkind8 body. my character clicks a key combination which should opoint out a ball which has a body which is supposed to hit the itrkind8 of the ball and make it the ball go to a frame where it summons outs more balls. here's the code for the ball:
here's the code for the character who does the key combination and is supposed to make the slug go to a certain frame:
The problem is that the body doesn't seem to hit the itrkind8. can someone tell me where i went wrong and how to fix it. Thanks ^^ RE: Control over a ball probelm - TheNave - 06-13-2009
if you summon that bdy at y: -86545345234, and it itselfe also has an y: -86545345234 then the bdy would be completly at the wrong position better would be
RE: Control over a ball probelm - Azriel - 06-13-2009 ik8 only reacts to t0 objects Azriel~ RE: Control over a ball probelm - Madara Uchiha - 06-13-2009 Still have a problem, i want to make it so when she opoints out the ball which reacts with the itrkind8 she can do it any where, and she doesn't need to be near the ball. Also i don't want it so that the ball will move towards the opoint out body. RE: Control over a ball probelm - JossuaDC - 06-13-2009 Character summons initial ball with ik:8 (that opoints a t:0 every frame). Character later summons another ball that has an ik:8 that corresponds with the bdy of the t:0 summoned by the initial ik:8 ball. The second ball teleports to the initial ball and opoints a second t:0 that corresponds to the initial ball's ik:8. Easy. |