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[solved] itr/kind8 not working - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] itr/kind8 not working (/showthread.php?tid=3097) |
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[solved] itr/kind8 not working - vandesdelca - 06-19-2009 hi, may i ask a help again? its about damn, annoying itr kind 8 that doesn't heal me. i'm trying to make a move that can only be done when HP is low, that part has worked succesfull, but my char doesn't heal if the HP aren't low enough to do the move here's the data
RE: itr/kind8 not working - no one - 06-19-2009 First: If I remember right, you need hit_d and hit_j tag in frame 394 to be something beside 0. But since you said it's fine so.... Second: itr/kind: 8 doesn't need negative injury value to heal. Third: the itr/kind: 8 has y: 10000. The special bdy has y: 9000 That's all I could see for now. RE: itr/kind8 not working - vandesdelca - 06-19-2009 (06-19-2009, 07:33 AM)no one Wrote: First: If I remember right, you need hit_d and hit_j tag in frame 394 to be something beside 0. But since you said it's fine so.... oh, thx the heal's working without neg. injury but... it heal slowly, but i mean an instant heal, without flashing dark red ball. RE: itr/kind8 not working - no one - 06-19-2009 Then why do you need itr/kind: 8? A normal itr/kind: 0 with state: 18 shall do the trick (negative injury value require). RE: itr/kind8 not working - Azriel - 06-19-2009
I'd actually change the opoint y: to 76. the -ve injury thing, u'll get a gain in dark red hp, but that can't be helped. Azriel~ RE: itr/kind8 not working - Drahcir - 06-19-2009 By the way, with what you've got there, it'll ONLY heal your character if he DOESN'T have low health. (I think) RE: itr/kind8 not working - TheNave - 06-19-2009 sorry for posting here in a solved thread, but:
'nd for instant healing you should do it like this:
didn't test it but should work |