[solved] Where is problem? [code] - Hax0r - 06-29-2009
I want to create char that create object and can't do another before las one disapear. I do this (using itr/kind 8 ) but dont work ;/
Object:
DC-Code:
<bmp_begin>
file(0-23): sprite\sys\blocker.bmp w: 81 h: 82 row: 4 col: 2
<bmp_end>
<frame> 0 flying
pic: 0 state: 3 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 7 hit_d: 0 hit_j: 0
itr:
kind: 0 x: -9999 y: -4000 w: 99999 h: 9999 zwidth: 9999 dvx: 0 dvy: 0 fall: -1 vrest: 8 bdefend: 100 injury: 0
effect: 5
itr_end:
bdy:
kind: 0 x: 40 y: -5000 w: 100 h: 100
bdy_end:
<frame_end>
<frame> 100 dystroyd
pic: 21 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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Char:
DC-Code:
<frame> 353 blocker
pic: 124 state: 3 wait: 3 next: 354 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 40 y: -5010 w: 9000 h: 200 dvx: 999 injury: 0 zwidth: 900
itr_end:
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 354 blocker
pic: 124 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 110 y: 22 action: 0 dvx: 0 dvy: 0 oid: 234 facing: 0
opoint_end:
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
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RE: Where is problem? [code] - Silverthorn - 06-29-2009
There are quite a few things that I noticed:
- itr/k:8 can't be used to make t0- react to t3-objects. Your char will NEVER go to frame 999 (btw, chances are high that the char will delete itself, instead, use something like dvx: 1). Instead, do this with itr/k:3, then you can make your char go to a certain frame with the t3-object.
- in order to make the object go to the destroyed-frames, you need to add a hit_d: 100 in the object-file.
RE: Where is problem? [code] - Hax0r - 06-29-2009
I just want to when objects is in game char cant create more of that object dont look on destroy fames. ;]
RE: Where is problem? [code] - Silverthorn - 06-29-2009
Well then disregard the second point. There's still the first one to be fixed by you.
@below: It'd be better for us all if you read what people suggest. </hint>
RE: Where is problem? [code] - Hax0r - 06-29-2009
What i must do to make it work?
@ Edit
Trying with itr/king 3 but still dont work ;/
please help!
RE: Where is problem? [code] - Drahcir - 06-29-2009
Use ik3 in the t3, not the char.
RE: Where is problem? [code] - 1477 - 07-01-2009
Well, since I'm bored...
You want the character to be able to summon the ball again after it disappears, right? Here's the answer:
DC-Code:
;Patch your 'Ball' Frames with this. Fix your spelling, too.
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 7 hit_d: 0 hit_j: 0
itr:
kind: 0 x: -9999 y: -4000 w: 99999 h: 9999 zwidth: 9999 dvx: 0 dvy: 0 fall: -1 vrest: 8 bdefend: 100 injury: 0
effect: 5
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 100 h: 100
bdy_end:
<frame_end>
<frame> 1 flying
pic: 0 state: 3000 wait: 0 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 7 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 40 y: 65 action: 355 dvx: 0 dvy: 0 oid: 'Blocker ID' facing: 0
opoint_end:
itr:
kind: 0 x: -9999 y: -4000 w: 99999 h: 9999 zwidth: 9999 dvx: 0 dvy: 0 fall: -1 vrest: 8 bdefend: 100 injury: 0
effect: 5
itr_end:
bdy:
kind: 0 x: 0 y: 0 w: 100 h: 100
bdy_end:
<frame_end>
<frame> 20 destroyed
pic: 21 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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DC-Code:
; Patch your 'Character' Frames with this. Make sure to leave frame '355', '356', and '357' open.
<frame> 353 blocker
pic: 124 state: 3 wait: 3 next: 354 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 40 y: -5010 w: 9000 h: 200 dvx: 357 injury: 0 zwidth: 900
itr_end:
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 354 blocker
pic: 124 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 110 y: 22 action: 0 dvx: 0 dvy: 0 oid: 234 facing: 0
opoint_end:
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 357 blocker
pic: 124 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 355 blocker
pic: 1000 state: 3 wait: 2 next: 356 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: -5000 w: 43 h: 100
bdy_end:
<frame_end>
<frame> 356 blocker ;Not really needed actually, but oh well...
pic: 1000 state: 9998 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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If this code works, please remember to click 'Solved' :D.
~Solomon Leung
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