![]() |
|||
[solved] disappear problem - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] disappear problem (/showthread.php?tid=3164) |
|||
[solved] disappear problem - Ballrogg - 07-01-2009 I´ve made a Bottle who let you disappear when you drink from it. Because every Char use in the drink frames weaponact: 31, I´ve add an opoint in frame: 31 from my bottle. This opoint activates a frame with state: 18 and a itr kind:3 with a caughtact: 1280 (ripped from Rudolf´s Disappear). So the char goes to frame 1280 and disappears. But it dont work by Firzen, LouisEX and Bat. By Knight and Mark the bottle flows away (but the effect works) And sometimes the lf2.exe chrases. But why it dont work by these Chars? download links: rar http://www.mediafire.com/download.php?jo1wnzqeyqm zip http://www.mediafire.com/download.php?5gumzjrjzje here is a link to video: http://www.youtube.com/watch?v=FV-vd01CbJw char:
weapon:
RE: disappear problem - Alblaka - 07-01-2009 First of all: Funny idea ^^ @Problem: Not sure, but maybe the chars you called are using different weaponacts to drink bottles, so the effect doesn't trigger. OR it could be an ID-thingy, but i don't think so... RE: disappear problem - no one - 07-01-2009 zhyhm has made this kind of thing once, you can compare your code to his. Here: http://www.mediafire.com/download.php?mmyyd5j1kou RE: disappear problem - Ballrogg - 07-01-2009 @Alblaka: EVERY Char use weaponact 31 in the weapon_drink frames! Also firzen, louisex, bat, knight and mark! @no one: Zhyhm´s way works perfect. But is their a way to make that without change the drinking frames from each char? Perhaps I should try to combine his and my way... RE: disappear problem - Drahcir - 07-02-2009 How's this? Make the item not t6, but t1. In all the frames where the character attacks with it, have it opoint a criminal object. The weapon has an itr that corresponds to the bdy it creates. The criminal object gets an ik3 with caughtact:1280. My theory might be flawed; experimenting should help. RE: disappear problem - Ballrogg - 07-02-2009 I´ve combined his way with mine. I hope there is no bug anymore ![]() @Drahcir: Sry, I don´t understand your way. ![]() P.S.: It is a id-problem. I have changed the id-number of the chars where it don´t work, after that it was also working on this chars! ![]() |