<bmp_begin>
file(0-10): sprite\sys\wccube.bmp w: 78 h: 78 row: 10 col: 0
weapon_hp: 1000000
weapon_drop_hurt: 1
weapon_hit_sound: data\084.wav
weapon_drop_sound: data\083.wav
weapon_broken_sound: data\085.wav
<bmp_end>
<frame> 0 in_the_sky
pic: 0 state: 2000 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 29 centery: 66
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 1 in_the_sky
pic: 1 state: 2000 wait: 2 next: 2 dvx: 0 dvy: 0 centerx: 36 centery: 72
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 2 in_the_sky
pic: 2 state: 2000 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 43 centery: 66
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 3 in_the_sky
pic: 3 state: 2000 wait: 2 next: 4 dvx: 0 dvy: 0 centerx: 34 centery: 64
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 4 in_the_sky
pic: 4 state: 2000 wait: 3 next: 5 dvx: 0 dvy: 0 centerx: 44 centery: 65
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 5 in_the_sky
pic: 5 state: 2000 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 41 centery: 67
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 10 on_hand
pic: 5 state: 2001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 41 centery: 67
wpoint:
kind: 2 x: 29 y: 56 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 20 on_ground
pic: 5 state: 2004 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 41 centery: 67
itr:
kind: 14 x: 21 y: 37 w: 16 h: 18 vrest: 1
itr_end:
bdy:
kind: 0 x: 11 y: 10 w: 36 h: 50
bdy_end:
<frame_end>
<frame> 21 just_on_ground
pic: 3 state: 2000 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 34 centery: 64
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
<frame_end>
<frame> 399 dummy
pic: 5 state: 0 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>