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[solved] Just a small question - Printable Version

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[solved] Just a small question - HappyHouR - 07-06-2009

Does Itr kind: 8 detect falling character? I did tried something like that. It didnt work.Am sure i covered the whole area.I think its ignore falling characters ,but am not sure about it.


RE: Just small question - vandesdelca - 07-06-2009

what do you want with that itr k8? pls explain more detail


RE: Just small question - Angel_Adam - 07-06-2009

DO U WANT AN OPOINT TO APPEAR IN THE ITR/K8 IS??


RE: Just a small question - HappyHouR - 07-06-2009

Just anwser my question . ok?

Does Itr kind: 8 detect falling character?



If it does work i will just fix my code. If it dosnt work i will quit fixing that code.


RE: Just a small question - Som1Lse - 07-06-2009

Yes it does.

It detects all type 0 object regarding of frame state or whatever.

It is harder to make it react to falling chars but it is posible.


RE: Just a small question - HappyHouR - 07-06-2009

(07-06-2009, 04:05 PM)Someone else Wrote:  Yes it does.

It detects all type 0 object regarding of frame state or whatever.

It is harder to make it react to falling chars but it is posible.

well i didnt knew that it was that hard.


lolz no way it detects t0 in lying frames or does it?

Sorry for my English lolz.

Edit:

What do you Advice in order for ik8 to detect t0 in his falling frames ?

Maybe i should make a few frames with that ik8 so it detect the falling t0?


Btw: I like ur signature Someone else
its kinda funny {^_^}.


RE: Just a small question - Som1Lse - 07-06-2009

(07-06-2009, 04:09 PM)HappyHouR Wrote:  well i didnt knew that it was that hard.


lolz no way it detects t0 in lying frames or does it?
It does. I have never had problems with it.

(07-06-2009, 04:09 PM)HappyHouR Wrote:  
What do you Advice in order for ik8 to detect t0 in his falling frames ?

Maybe i should make a few frames with that ik8 so it detect the falling t0?
That is depending on your code.

If its a stay shield make it wait 3 secs (90 TU) before disapearing.

Best way would be opointing out a type 0 object in all the falling frames. and make it react to it instead of the original char.
It should have wait: 1 next: 1000.


RE: Just a small question - HappyHouR - 07-06-2009

(07-06-2009, 04:20 PM)Someone else Wrote:  Best way would be opointing out a type 0 object in all the falling frames. and make it react to it instead of the original char.
It should have wait: 1 next: 1000.

You misunderstood me . I Meant my t0 using his ik8 to detect another t0 which is falling .That what i meant by asking that question.



RE: Just a small question - MH-Razen - 07-06-2009

the falling t0 act another t0 every TU, this new T0 has a bdy at the same height with wait 1, if not every TU is possible, then make the wait a bit longer. SO the other t0-char with the ik8 will react on the opointed t0-object as long as the char is falling...

does this help?


RE: Just a small question - HappyHouR - 07-06-2009

(07-06-2009, 04:36 PM)MH-Razen Wrote:  the falling t0 act another t0 every TU, this new T0 has a bdy at the same height with wait 1, if not every TU is possible, then make the wait a bit longer. SO the other t0-char with the ik8 will react on the opointed t0-object as long as the char is falling...

does this help?

nope but thanks. This is part of move where my t0 teleport to the enemy with ik8 & bash him to the ground.

I spread the last frame of my attack to 3 parts that each has it ik8 in the air area where the kicked character is falling .

I will not modifed other characters just for this move to work.