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[solved] Just a small question - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Just a small question (/showthread.php?tid=3195) Pages:
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[solved] Just a small question - HappyHouR - 07-06-2009 Does Itr kind: 8 detect falling character? I did tried something like that. It didnt work.Am sure i covered the whole area.I think its ignore falling characters ,but am not sure about it. RE: Just small question - vandesdelca - 07-06-2009 what do you want with that itr k8? pls explain more detail RE: Just small question - Angel_Adam - 07-06-2009 DO U WANT AN OPOINT TO APPEAR IN THE ITR/K8 IS?? RE: Just a small question - HappyHouR - 07-06-2009 Just anwser my question . ok? Does Itr kind: 8 detect falling character? If it does work i will just fix my code. If it dosnt work i will quit fixing that code. RE: Just a small question - Som1Lse - 07-06-2009 Yes it does. It detects all type 0 object regarding of frame state or whatever. It is harder to make it react to falling chars but it is posible. RE: Just a small question - HappyHouR - 07-06-2009 (07-06-2009, 04:05 PM)Someone else Wrote: Yes it does. well i didnt knew that it was that hard. lolz no way it detects t0 in lying frames or does it? Sorry for my English lolz. Edit: What do you Advice in order for ik8 to detect t0 in his falling frames ? Maybe i should make a few frames with that ik8 so it detect the falling t0? Btw: I like ur signature Someone else its kinda funny {^_^}. RE: Just a small question - Som1Lse - 07-06-2009 (07-06-2009, 04:09 PM)HappyHouR Wrote: well i didnt knew that it was that hard.It does. I have never had problems with it. (07-06-2009, 04:09 PM)HappyHouR Wrote:That is depending on your code. If its a stay shield make it wait 3 secs (90 TU) before disapearing. Best way would be opointing out a type 0 object in all the falling frames. and make it react to it instead of the original char. It should have wait: 1 next: 1000. RE: Just a small question - HappyHouR - 07-06-2009 (07-06-2009, 04:20 PM)Someone else Wrote: Best way would be opointing out a type 0 object in all the falling frames. and make it react to it instead of the original char. You misunderstood me . I Meant my t0 using his ik8 to detect another t0 which is falling .That what i meant by asking that question. RE: Just a small question - MH-Razen - 07-06-2009 the falling t0 act another t0 every TU, this new T0 has a bdy at the same height with wait 1, if not every TU is possible, then make the wait a bit longer. SO the other t0-char with the ik8 will react on the opointed t0-object as long as the char is falling... does this help? RE: Just a small question - HappyHouR - 07-06-2009 (07-06-2009, 04:36 PM)MH-Razen Wrote: the falling t0 act another t0 every TU, this new T0 has a bdy at the same height with wait 1, if not every TU is possible, then make the wait a bit longer. SO the other t0-char with the ik8 will react on the opointed t0-object as long as the char is falling... nope but thanks. This is part of move where my t0 teleport to the enemy with ik8 & bash him to the ground. I spread the last frame of my attack to 3 parts that each has it ik8 in the air area where the kicked character is falling . I will not modifed other characters just for this move to work. |