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[solved] Weird bug with normal itr - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Weird bug with normal itr (/showthread.php?tid=3338) Pages:
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[solved] Weird bug with normal itr - Madara Uchiha - 07-30-2009 Yeah i was working on ace for my one piece mod. Then suddenly when i used a normal itr. something really weird happened. When the character performed a move he would go the correct height. This was only when he missed the opponent. When he hits the opponent he flies up. Know, i no i could just use a ball, but i want to just use a normal itr, so can someone explain. Not hitting opponent: ![]() Hitting the opponent: ![]() Also here's the code for the attack: Code: <frame> 235 Fire_Fist_upRE: Weird bug with normal itr - jason - 07-30-2009 Lower the dvy? I never encountered something like this. Why don't you check on Davis's uppercut data? Use that as a little guide for your move. RE: Weird bug with normal itr - Alblaka - 07-31-2009 Uhm, i had this thing a few times, it has a simpyl reason: If you hit an enemy, your char gets "stucked" for about 2 frames, but WITHOUT movement (therefore this technique is used as timestop often). If you know have a DVY in the frame where you HIT the opponent (usually with a low wait), then you get the double (or triple) acceleration, due to this 2 additional frames... Solution: Make the char spawning a T3 (instead having the itr) which has the hitzone and disappears afterwards ^^ RE: Weird bug with normal itr - Drahcir - 07-31-2009 ^It's actually 4, but whatever. RE: Weird bug with normal itr - Alblaka - 07-31-2009 (07-31-2009, 12:54 AM)Drahcir Wrote: ^It's actually 4, but whatever. Ouch, thx... I thought it is kinda a random number like 1-3, but if it's exactly 4... yey, i can calculate that for combo-moves now XD RE: Weird bug with normal itr - vandesdelca - 07-31-2009 another solution, make a new frame, that have -20 dvy with wait=0 and without any itr, and then connect it with your uppercut attack that doesn't have any dvy anymore. RE: Weird bug with normal itr - TheNave - 07-31-2009 'just put teh itr in a frame without a dvy you managed to hack one of our team members and steal the unmoleboxed NTSD II version to "learn" from it but stuck at such an easy bug...? RE: Weird bug with normal itr - Madara Uchiha - 07-31-2009 Yeah and what i got stuck on it it doesn't matter. I don't spend all my time on the computer..... RE: Weird bug with normal itr - TheNave - 07-31-2009 and remove that signature, you're not in our team '
RE: Weird bug with normal itr - no one - 07-31-2009 Calm down, Nave. Do it via PM. |