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[solved] itrkind3 not contining - Printable Version

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[solved] itrkind3 not contining - Madara Uchiha - 07-31-2009

I seemed to have encountered this problem again. I checked the last thread i made, but it only said how to fix the frames i had given.

Know i having another problem, were when the character grabs the opponent then opoints out an ball which explodes, and hits the opponent away. only problem is, i want to make it so when the explosion comes out, the character should still go to some frames before he can move about. Sadly the character ignores the next: frame and just goes to next: 999

I need to no what i am doing wrong and how to fix it. I tried changing the frames to state 9, so that it will think it is still holding the opponent, but that didn't seem to work, so know i am asking for help.

The move:

[Image: clip0047.gif]


RE: itrkind3 not contining - Alblaka - 07-31-2009

Can't work.

If you char is grabbing someone, but the grabbed enemy gets knocked down, your char IMMEADEANTLY goes to frame 999=0.

But you can make the char stopping the catch (with going into a frame without cpoint/state:9) directly before the explosion, then the enemy will get hit and your char can continue the after-move.


RE: itrkind3 not contining - Madara Uchiha - 07-31-2009

Oh so in other words, i make my character stop catching him, then make my character go to another frame?


RE: itrkind3 not contining - Alblaka - 07-31-2009

Correct ^^ And if you modify the explosion, so it appears on the enemy and hits him in a special moment, noone will even see the enemy (which will go to the jumping frames after you released him for a short second).

It'll all be only a task of timing ^^


RE: itrkind3 not contining - Madara Uchiha - 07-31-2009

So is there a way to make it so the explosion will be exactly on the opponent?

cause i am just making an extra frame with, which has a wait of 0 then the ball is opointed out in that frame. Is there an better way?


RE: itrkind3 not contining - Alblaka - 07-31-2009

Nope, but you can alter the coordinates of the opoint to put the explosion wherereever you need it...


RE: itrkind3 not contining - Madara Uchiha - 07-31-2009

Fixed it. created another caught frame for *Luffy, so *Ace takes him to this frame, and while in it he waits and extra couple of seconds in the caught stance, which looks like he's caught, then the explosions happens. *Fixed*

*Ace: The fire guy

*Luffy: the guy getting hurt


RE: itrkind3 not contining - TheNave - 07-31-2009

[Image: ace5wh9.gif]<- gif taken from my game

why do I have the strange feeling that you didn't do that move all alone by yourselfe?


RE: itrkind3 not contining - Madara Uchiha - 07-31-2009

Cause your... you no...
Also the move isn't from your game, since it's on this sheet: http://sdb.drshnaps.com/display.php?object=4311


RE: itrkind3 not contining - Alblaka - 07-31-2009

Nave, it isn't YOUR move... otherwise he wouldn't have had a problem, and additional: Watch the burn effect short before the explosions... There is a MAJOR difference...

And since the sprites are open avaible on the net (which causes them to be overused)...

Maybe he COPIED your move but not stolen it ^^