some weapon dc question. (no noob questions) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: some weapon dc question. (no noob questions) (/showthread.php?tid=3354) Pages:
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some weapon dc question. (no noob questions) - Koragg88 - 08-02-2009 i need a big help with a new weapon. this piss off song come up and kill all in f***in 3:39 minutes. can you belive it? im going to do it. its the first i ever see. i want to piss off every one who install and use that weapon. (when killing all, the character blow up. not a fire explosion, a "boom" with blood and meet and bones and you know. like doom rickrollkiller.(search in youtube if you wanna know what i mean)) here is the link to the piss off song http://www.youtube.com/watch?v=3HrSN7176XI sound is fixed. but the efect and the other things i wrote is not fixed yet. RE: some weapon dc question. (no noob questions) - Alblaka - 08-02-2009 Uhm... so you want a WEAPON that plays a song and after 3:39 minutes everyone should explode gorely... hmmm... Dunno why you want a WEAPON, since i'm not sure, whether T3 methods will work same way with T1 (or T2?). I would recommend you to create a T3, give it a frame with a LONG wait, playing that sound (dunno, but the wait for 3:38 should be around... 5000+ maybe... timing is the poitn), and after wards jumping to chars via itr:8, catchign them with itr/kind:3 and state:18, bringing them to a special frame (that you would have to add in ALL char files) which causes the explosion and makes the char disappear afterwards... Good luck with doing that, your chance to success are... uhm... not very high XD RE: some weapon dc question. (no noob questions) - no one - 08-02-2009 In the on_ground/just_on ground frame play the song, set the wait up to the time the song end then opoint out a ball wich will go to the char position via itr/kind: 8 and then it opoint out a type: 0 bdy so the char can interact and go to that explosion. EDIT: Damn, ninja'ed How can you ninja'ed me when I wrote less than you? RE: some weapon dc question. (no noob questions) - Koragg88 - 08-02-2009 what about some kind of black hole too? with that annoying song. it will piss off all. and under the time the song is played, it kill all. not after the song. when the song plays. Added: thx Alblaka and no one RE: some weapon dc question. (no noob questions) - Som1Lse - 08-02-2009 (08-02-2009, 12:02 PM)Alblaka Wrote: dunno, but the wait for 3:38 should be around... 5000+ maybe... timing is the poitn The wait should be 6570 for 3:39. [offtopic] The do not click link in my sig... [/offtopic] RE: some weapon dc question. (no noob questions) - Alblaka - 08-02-2009 (08-02-2009, 12:04 PM)no one Wrote: In the on_ground/just_on ground frame play the song, set the wait up to the time the song end then opoint out a ball wich will go to the char position via itr/kind: 8 and then it opoint out a type: 0 bdy so the char can interact and go to that explosion.MUHAHAHA ^^ I had the advantage, that i clicked this post about 5 seconds after it was created And i'm typing fast Black hole is easy ^^ Just create a ball that uses the lifting itr (kind: 14 or something, check mainsite) and affects all the screen. Then make the same ball summoning multiple dmg-itr's directly above the itr/kind"14"-zone-center (there all enemies will get sucked into). But you will still have this timing thingy XD (If you want an example for a working Black Hole, open my sig and Download "Sharn". One of his Hellmoves (D^J+DJA+DJA+....) is a Black Hole) (08-02-2009, 12:06 PM)Koragg88 Wrote: Added: thx Alblaka and no one Then press simply a THANK BUTTON ^^ RE: some weapon dc question. (no noob questions) - Koragg88 - 08-02-2009 *dune* offtopic: *link removed* ontopic: D^J+DJA+DJA+....) ??? what does the dot means? RE: some weapon dc question. (no noob questions) - no one - 08-02-2009 He don't want to reveal the move (and increase the download time) so open the dat file and follow the trail. offtopic: the NTSD stuff link is rickrolling. I quoted him so don't click. RE: some weapon dc question. (no noob questions) - Alblaka - 08-02-2009 (08-02-2009, 02:39 PM)no one Wrote: He don't want to reveal the move (and increase the download time) so open the dat file and follow the trail. Nah, but depending on your clicking speed you will may need up to 19738 DJA in a row... or only 5 ^^ RE: some weapon dc question. (no noob questions) - Evil Sonidow - 08-02-2009 Most importantly: who would use that? |