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Need help with new characters - sourgumwrapper - 08-16-2009

Hey guys I'm new to this site and just decided to play some hardcore LF2 :D

im not sure this is the right section but i have some problems with new characters added to original LF2

i successfully installed few characters but it seems that not all of their special attacks are working.

for example i downloaded RudolfTS, his special Ice Drake and Special move does not work, what i think is sprites are not loading up, also his Rage Slash move does not hit other characters.
Also Luke's force moves and lightsaber throw does not work.

Anyone got a idea whats wrong?


RE: Need help with new characters - Drahcir - 08-16-2009

More specific?
What happens when you try those moves?


RE: Need help with new characters - Alectric - 08-16-2009

i think the problem is the ID numbers are doubling up. In other words, one or more of the chars added are using the same ID for an attack. the new LF2 exe doesnt like that, and it will think its a different move.
So suggestions:
learn a bit of DC, and do this:
go to data.txt and make sure you have no same ID's, and if you do, change them to any number, as long as you remember. Then, go to the chars that used those moves, with a data changer, and then press CTRL+R, and type oid: xxx (x is the original number) and then replace with oid: yyy (y is new number)
this should work.

or, you could remove some of your chars.

post your data.txt here, that will help


RE: Need help with new characters - sourgumwrapper - 08-16-2009

do u think getting 1.9 would fix it?

I will try the Data Changer thing also, also this is my data.txt
Code:
<object> id: 0 type: 0 file: data\template.dat id: 52 type: 0 file: data\julian.dat id: 51 type: 0 file: data\firzen.dat id: 50 type: 0 file: data\louisEX.dat id: 38 type: 0 file: data\bat.dat id: 39 type: 0 file: data\justin.dat id: 37 type: 0 file: data\knight.dat id: 36 type: 0 file: data\jan.dat id: 35 type: 0 file: data\monk.dat id: 34 type: 0 file: data\sorcerer.dat id: 33 type: 0 file: data\jack.dat id: 32 type: 0 file: data\mark.dat id: 31 type: 0 file: data\hunter.dat id: 30 type: 0 file: data\bandit.dat id: 1 type: 0 file: data\deep.dat id: 2 type: 0 file: data\john.dat id: 4 type: 0 file: data\henry.dat id: 5 type: 0 file: data\rudolf.dat id: 6 type: 0 file: data\louis.dat id: 7 type: 0 file: data\firen.dat id: 8 type: 0 file: data\freeze.dat id: 9 type: 0 file: data\dennis.dat id: 10 type: 0 file: data\woody.dat id: 11 type: 0 file: data\davis.dat id: 401 type: 0 file: data\rudolfTS.dat #TSrudolf id: 600 type: 0 file: data\rudolfex.dat #rudolfex data id: 700 type: 0 file: data\luke.dat id: 100 type: 1 file: data\weapon0.dat #stick id: 101 type: 1 file: data\weapon2.dat #hoe id: 120 type: 1 file: data\weapon4.dat #knife id: 121 type: 4 file: data\weapon5.dat #baseball id: 122 type: 6 file: data\weapon6.dat #milk id: 150 type: 2 file: data\weapon1.dat #stone id: 151 type: 2 file: data\weapon3.dat #wooden_box id: 123 type: 6 file: data\weapon8.dat #beer id: 124 type: 1 file: data\weapon9.dat #< id: 217 type: 2 file: data\weapon10.dat #louis_armour id: 218 type: 2 file: data\weapon11.dat #louis_armour id: 300 type: 5 file: data\criminal.dat #criminal id: 200 type: 3 file: data\john_ball.dat id: 201 type: 1 file: data\henry_arrow1.dat id: 202 type: 1 file: data\rudolf_weapon.dat id: 203 type: 3 file: data\deep_ball.dat id: 204 type: 3 file: data\henry_wind.dat id: 205 type: 3 file: data\dennis_ball.dat id: 206 type: 3 file: data\woody_ball.dat id: 207 type: 3 file: data\davis_ball.dat id: 208 type: 3 file: data\henry_arrow2.dat id: 209 type: 3 file: data\freeze_ball.dat id: 210 type: 3 file: data\firen_ball.dat id: 211 type: 3 file: data\firen_flame.dat id: 212 type: 3 file: data\freeze_column.dat id: 213 type: 1 file: data\weapon7.dat #ice_sword id: 214 type: 3 file: data\john_biscuit.dat id: 215 type: 3 file: data\dennis_chase.dat id: 216 type: 3 file: data\jack_ball.dat id: 219 type: 3 file: data\jan_chaseh.dat id: 220 type: 3 file: data\jan_chase.dat id: 221 type: 3 file: data\firzen_chasef.dat id: 222 type: 3 file: data\firzen_chasei.dat id: 223 type: 3 file: data\firzen_ball.dat id: 224 type: 3 file: data\bat_ball.dat id: 225 type: 3 file: data\bat_chase.dat id: 226 type: 3 file: data\justin_ball.dat id: 228 type: 3 file: data\julian_ball.dat id: 229 type: 3 file: data\julian_ball2.dat id: 402 type: 3 file: data\rudolfTS_ball.dat #rudolf TS slash id: 403 type: 3 file: data\rudolfTS_ball2.dat #flash + words id: 404 type: 3 file: data\rudolfTS_decoy.dat #rudolf TS image id: 601 type: 3 file: data\rudolfex_ball.dat #rudolfex AC slash id: 602 type: 3 file: data\rudolfex_decoy.dat #rudolfex image id: 701 type: 3 file: data\luke_ball.dat id: 998 type: 5 file: data\etc.dat id: 999 type: 5 file: data\broken_weapon.dat <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\hkc\bg.dat id: 2 file: bg\sys\lf\bg.dat id: 3 file: bg\sys\sp\bg.dat id: 5 file: bg\sys\gw\bg.dat id: 6 file: bg\sys\qi\bg.dat id: 7 file: bg\sys\ft\bg.dat id: 8 file: bg\sys\bc\bg.dat id: 1 file: bg\sys\cuhk\bg.dat id: 0 file: bg\sys\thv\bg.dat id: 10 file: bg\template\1\bg.dat id: 11 file: bg\template\2\bg.dat id: 12 file: bg\template\3\bg.dat <background_end> id: 100~199 drop weapon



RE: Need help with new characters - Som1Lse - 08-16-2009

(08-16-2009, 05:49 PM)sourgumwrapper Wrote:  do u think getting 1.9 would fix it?

No.

(08-16-2009, 05:49 PM)sourgumwrapper Wrote:  <object>
id: 0 type: 0 file: data\template.dat
id: 52 type: 0 file: data\julian.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat
id: 38 type: 0 file: data\bat.dat
id: 39 type: 0 file: data\justin.dat
...

Arg.
Never post such a long code without the code tag [code]...[/code].


RE: Need help with new characters - sourgumwrapper - 08-16-2009

sorry about that, so what do u think its wrong?


RE: Need help with new characters - Alblaka - 08-16-2009

The ID's (if you copied them from the readme etc) seem to be right, i can only guess, that the mod is crappy and not-working.

Couldn't find the mod on LFE, so you should may give us the download link, otherwise noone will be able to help you ^^


RE: Need help with new characters - Alectric - 08-17-2009

^its not a mod, he put all the chars in together himself^
looking at that, i dont actually know what the problem is...sorry


RE: Need help with new characters - Alblaka - 08-17-2009

(08-17-2009, 05:47 AM)Alectric Wrote:  ^its not a mod, he put all the chars in together himself^
looking at that, i dont actually know what the problem is...sorry

Lol, in that case the problem may just is, that he changed the original IDs of the chars...
As far as i have seen, there is only one "Luke" Modification... and that one uses id's that are below 300, not 700+

Would also explain the not-working lightsaberthrow and forcepush, since both moves are done with the ball-file (which won't be found due to the id's of cause).